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(Player number of (Owner of (Killing unit)))
Store that into a variable. Really bad efficiency to have three function calls (or more, counting BJ's) when you can just store this to a variable.
(Owner of (Dying unit)) -> (Triggering player)
(Dying unit) -> (Triggering unit)
Take advantage of the "else" block to avoid redundant boolean evaluations.
(Player number of (Owner of (Killing unit)))
Store that into a variable. Really bad efficiency to have three function calls (or more, counting BJ's) when you can just store this to a variable.
(Owner of (Dying unit)) -> (Triggering player)
(Dying unit) -> (Triggering unit)
Take advantage of the "else" block to avoid redundant boolean evaluations.