- Joined
- Apr 8, 2017
- Messages
- 1,623
Current trigger, its bugged and i dont know why
This is what i want: Start a building -> Kill random peon -> With X spell
Please n Thanks
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Kill slave
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Events
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Units - A unit Starts a building
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Conditions
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Actions
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Set xFastG = (Units of type Soul slave)
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Unit group - Pick every unit in xFastG and do (Actions)
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Bucle: Acciones
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If: Conditions
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(Owner of (Triggering unit)) No equal to (Owner of (Picked unit))
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Then: Actions
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Unit group - Remove (Picked unit) from xFastG
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Others: Actions
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Unit group - Pick every unit in (Random 1 units from xFastG) and do (Actions)
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Bucle: Actions
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Unit - Create 1 Dummy Killslave for Neutral passive at (Position of (Triggering unit)) facing Standard
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Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
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Unit - Add Kill slave to (Last created unit)
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Unit - Order (Last created unit) to Orc - Lightning chain (Picked unit)
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Custom script: call DestroyGroup(udg_xFastG)
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This is what i want: Start a building -> Kill random peon -> With X spell
Please n Thanks




