- Joined
- Apr 8, 2017
- Messages
- 1,605
Current trigger, its bugged and i dont know why
This is what i want: Start a building -> Kill random peon -> With X spell
Please n Thanks
-
Kill slave
-
Events
-
Units - A unit Starts a building
-
-
Conditions
-
Actions
-
Set xFastG = (Units of type Soul slave)
-
Unit group - Pick every unit in xFastG and do (Actions)
-
Bucle: Acciones
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If: Conditions
-
(Owner of (Triggering unit)) No equal to (Owner of (Picked unit))
-
-
Then: Actions
-
Unit group - Remove (Picked unit) from xFastG
-
-
Others: Actions
-
-
-
-
Unit group - Pick every unit in (Random 1 units from xFastG) and do (Actions)
-
Bucle: Actions
-
Unit - Create 1 Dummy Killslave for Neutral passive at (Position of (Triggering unit)) facing Standard
-
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
-
Unit - Add Kill slave to (Last created unit)
-
Unit - Order (Last created unit) to Orc - Lightning chain (Picked unit)
-
-
-
Custom script: call DestroyGroup(udg_xFastG)
-
-
This is what i want: Start a building -> Kill random peon -> With X spell
Please n Thanks