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Key Required

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its not hard. this is the code:

  • Key check
    • Events
      • Unit - A unit enters YourRegion
    • Conditions
    • Actions
      • For each (Integer A) from 1 to 6, do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Item-type of (Item carried by (Triggering unit) in slot (Integer A))) Equal to YourKey
            • Then - Actions
              • Destructible - Open YourGate
            • Else - Actions
 
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