In a map I'm currently working on, there's a part where you need a key to pass a gate (specifically a Force Wall).
Currently, I have this trigger:
I've tried messing around with 'Or, Multiple Conditions' triggers, but that doesn't work. I've never really had to do any of this kind of triggering, so I'm at a real standstill.
Any help?
~Kzl
Currently, I have this trigger:
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Force Wall
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Events
- Unit - A unit enters Force Wall Kill <gen>
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Conditions
- (Item-type of (Item carried by (Entering unit) in slot 1)) Equal to Ghost Key
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Actions
- Destructible - Kill ForceWall 3999 <gen>
- Item - Remove (Item carried by (Entering unit) of type Ghost Key)
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Events
I've tried messing around with 'Or, Multiple Conditions' triggers, but that doesn't work. I've never really had to do any of this kind of triggering, so I'm at a real standstill.
Any help?
~Kzl