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keeping units inside an aura

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Level 5
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Apr 22, 2008
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im making a lich hero and im wondering how to make the skeletons he spawns stay inside his aura so that they dont have to be controlled, but wont be left behind. also so they stay in fron of him, wich the follow order cant do
 
Level 12
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Vexorian already wrote a trigger for this. It's called "Independent summons".

I'd look into it if I were you.
 
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Level 4
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It won't, because eventually they will lose the target, as they are issued a new order every 1 seconds. And also, with 1s difference on attack move, and they are already attacking a unit will make them think long and interfere with their capability to fight.

I suppose someone made a spell for this, but I'm not an expert.
 
Level 5
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Locust Swarm?

Thought of that?

do u mean the locust ability that makes stuff unselectable or the crypt lords ult?:confused: cuz the 2nd one wont work. the units are summoned 1 by 1 and are permanent
i suppose i could use terradonts suggestion but have them ordered to walk back into the aura if htey lose its buff. or would that not work?
 
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but if they just move htey wont be effective and if they atk move then they will chase stuff out of the aura. or am i missing something?
 
Level 12
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Do the opposite.

Create a trigger checking every 0,25s if a unit of type "summon" don't have the buff, then order it to move to his summoner.

That trigger will be different depending of your map. (Number of units that can use that spell, and if how much units a player is allowed to have)
 
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