Keeping items for "hero evolve"

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When the event occurs that the hero must change to a new one, you must include six triggers that set an item variable for each item slot.

example
Set [Item1] = Item carried by (Hero) in slot 1
Set [Item2] = Item carried by (Hero) in slot 2
etc

Then, after the new hero has been created, do actions:

Hero - Give [Item1] to (NewHero)
Hero - Give [Item2] to (NewHero)
etc

Hope that helps
 
i would also like to say, when you use: replace unit with unit, and they are both herooes, the new unit will keep the old hero's items and level/experience value. Unless you want a hero starting over at level 1, this way is easyer (I figured this out making a crappy remake on pokemon world (....it doesnt exist anymore XD)) U can also make a trigger to set last replaced unit's experince to 0 even!
 
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