Now, as you will see I still need some classes... Plz help! =)
I have some main story ideas but they arelame, so a good story is also needed, just the basics I can make quests that will complicate it up. =P
Some Idea Factories to give me a hand with item names and types, spell names and so on...
A good terrainer is also required.
Triggerers are always welcome... =)
Modelers are needed also afcourse...
This will probably be campaign RPG...
Races:
1.Human
2.Orc
3.Undead
4.Elf
Classes:
-HUMAN:
1.Fighter(Knight/Axemaster/Paladin)
2.Spellcaster(Elementalist/Battlemage/Priest)
3.Rogue(Assassin/Thief/Monk)
4.Ranger(Hunter/Archer/Ambusher)
-ORC:
1.Fighter(Barbarian/Blademaster/Warrior)
2.Spellcaster(Shaman/Warlock/Witch Doctor)
3.Rogue(Assassin/.../...)
4.Ranger(Hunter/.../...)
-ELF:
1.Fighter(Slasher/Knight/Guardian)
2.Spellcaster(Druid/Mage/...)
3.Rogue(Assassin/.../...)
4.Ranger(Archer/Hunter/Ambusher)
-UNDEAD:
1.Fighter(Warrior/Death Knight/Fallen Crusader)
2.Spellcaster(Necromancer/Warlock/Lich)
3.Rogue(Assassin/.../...)
4.Ranger(Dark Ranger/Hunter/...)
-Some information about classes:
HUMAN:
Knight uses shield and sword. He is an offensive meele fighter with damage and passive spells.
Axemaster is just like Knight but instead of sword he uses axe.
Paladin is a holy warrior that focuses on healing and using buffs. He wields shield with sword or hammer. He can also use two-handed hammers.
Elementalist focuses on using different elements to vanquish his foes. Wields staff.
Battlemage is half spellcaster and half warrior. Uses shield with sword or wand.
Priest is used for healing purposes. Uses healing magic to aid his allies in battle. Uses staff.
Assassin is specialised in stealth and disabling opponents. Uses daggers or swords.
Thief is a hero that relies on hit and run combat and slow poison spells and such. Wields two daggers.
Monk focuses his power on single target dealling him fast damage over time. Wields a shield with dagger.
Hunter relies on help of his pet companion and range attacks. Uses bow. Without pet Hunters are very weak.
Archer uses his bow to take precise shots that deal high damage.
Ambusher is stealthy hero that comes to his enemies from behind stabing them with dagger than backing up on distance and using bow to finish the job. Uses combination od dagger and bow.
ORC:
Barbarian is a swelfish hero that focuses all his strength into boosting himself. Wields two-handed axe.
Blademaster uses two-haned sword to quickly deal damage to single target and is also adept in confusing his victims.
Warrior is a strong meeler that can easily take out a single target. Uses shield with axe or hammer.
Shaman is half Fighter and half Spellcaster. Unlike Paladin he is more focused on damaging spells than healing. Wields a wand and/or hammer.
Warlock is a corrupted Spellcaster that focuses on dark magic and summoning minions. Wields staff.
Witch Doctor uses voodoo magic and similair spells to vanquish his foes. Uses staff or two wands.
Assassin is specialised in stealth and disabling opponents. Uses two daggers or swords.
Will be updated soon... I hope =D
Features:
-Inventory System:
I don't think we need something as big as Fullscreen Inventory or somehing like page shifting slots...
I think I'll just make 2 backpack heroes that will follow hero,they each have 6 slots so you have 12 backpack slots...I think that is enough...
-Class Learning System:
In many RPG's like WoW you just pick your class before you even start the game and then you just find a master and improve your skills.
So I think I'll make it so that you start with a single character of any of the above races with your backpacks. Your hero doesn't know any skills so if you want to become a Hunter for example,you must find an Ranger Master and pay him to train you to be a Hunter... Then he leads you on a hunt with him and teaches you basics...Now you are on your own because he leaves you in deep forest and you must tame an animal by yourself and so on. For each class you must train before you can acquire it.
Limiting to only one class is boring so i think that I'll allow player to learn all classes if he trains and pays to Master.With that we can make specific quests in main story so that you must have for an example Lvl 10 Spellcaster to proceed. Also, we can make some quests that will be specialized for ONLY Liches for an example or something like that. =P
-Mana/Health Restoration:
I'll remove ALL health/mana regenerations so that you must use potions or sleep in towns.
-Potions:
Well i thought of something like this for mana potions...You can afcorse buy them or you can fill them. After you drink a potion you have an empty vial. When you find special whirpools or fountains you can fill them there again...
-Spell Learning:
Here I need some creative minds to think of some new Spell Learning System cuz all of mine suck. =P
-Camera:
Nothing to much, the simpler it is the better it will work. xD
Just a camera lock with zoom/unzoom via arrows and camera rotation via left/right keys.
-Items:
Hero models MUST have free hands because i will integrate an Equip System for Gloves, Left Hand, Right Hand, Head, Foot and Armor. I need free hands because Hand wielding items will be visible.(Models change when items change)
Afcorse items like Potions and such will be stackable but weapons and such NOT.
-Rent-a-Spell:
Just a shop where you can buy scrolls for single time spell casting. =P
-Pets:
Primary Hunters helpers.You can either try to tame them(Really hard) or you can buy one in a pet shop.
They gain exp and grow like heroes. On certain level evolves into bigger one. They can again be selled. This could be a good money income if you tame one, train it and then sell it but your hunter will be weak without pet.
-Bank:
Place to buy chests where you can deposit 6 items. I don't think money storing is neccessary.
-Revive System:
I am against stupid punishments for revie, for an example: your hero dies, you just lose some gold and you revive again. That's just stupid. =P
I was thinking about something like this: your hero dies and then he is revived in a new world of shadows and hghosts where he must reedem himself to revive again. Not something like Wow's revive marathon running... -.-
Other stuff:
-Unique bosses
-Lots of different quests, not just kill 20 units quests =)
-Maybe proffessions like fishing,alchemy,forging...
-Anti-cheat system AFCORSE
-Etc,etc,etc,etc...
-Btw. The difference of staff and wand weapons would be just that staffs are two-handed and wands are single handed. =P
-EDIT-
I forgot to metion the loot system... It will be WoW-like so there shouldn't be packs of enemies aswell ^^... I think that it could be WoW-like balanced...
-EDIT 2-
Sry for another edit but i didn't mention that races can and possibly will be changed so that Blood Elves and such races will also be added =P... And another thing. Some other weapons that we might use for some units,for an example throwing weapons for Rogues and rifls for Rangers...
I have some main story ideas but they arelame, so a good story is also needed, just the basics I can make quests that will complicate it up. =P
Some Idea Factories to give me a hand with item names and types, spell names and so on...
A good terrainer is also required.
Triggerers are always welcome... =)
Modelers are needed also afcourse...
This will probably be campaign RPG...
Races:
1.Human
2.Orc
3.Undead
4.Elf
Classes:
-HUMAN:
1.Fighter(Knight/Axemaster/Paladin)
2.Spellcaster(Elementalist/Battlemage/Priest)
3.Rogue(Assassin/Thief/Monk)
4.Ranger(Hunter/Archer/Ambusher)
-ORC:
1.Fighter(Barbarian/Blademaster/Warrior)
2.Spellcaster(Shaman/Warlock/Witch Doctor)
3.Rogue(Assassin/.../...)
4.Ranger(Hunter/.../...)
-ELF:
1.Fighter(Slasher/Knight/Guardian)
2.Spellcaster(Druid/Mage/...)
3.Rogue(Assassin/.../...)
4.Ranger(Archer/Hunter/Ambusher)
-UNDEAD:
1.Fighter(Warrior/Death Knight/Fallen Crusader)
2.Spellcaster(Necromancer/Warlock/Lich)
3.Rogue(Assassin/.../...)
4.Ranger(Dark Ranger/Hunter/...)
-Some information about classes:
HUMAN:
Knight uses shield and sword. He is an offensive meele fighter with damage and passive spells.
Axemaster is just like Knight but instead of sword he uses axe.
Paladin is a holy warrior that focuses on healing and using buffs. He wields shield with sword or hammer. He can also use two-handed hammers.
Elementalist focuses on using different elements to vanquish his foes. Wields staff.
Battlemage is half spellcaster and half warrior. Uses shield with sword or wand.
Priest is used for healing purposes. Uses healing magic to aid his allies in battle. Uses staff.
Assassin is specialised in stealth and disabling opponents. Uses daggers or swords.
Thief is a hero that relies on hit and run combat and slow poison spells and such. Wields two daggers.
Monk focuses his power on single target dealling him fast damage over time. Wields a shield with dagger.
Hunter relies on help of his pet companion and range attacks. Uses bow. Without pet Hunters are very weak.
Archer uses his bow to take precise shots that deal high damage.
Ambusher is stealthy hero that comes to his enemies from behind stabing them with dagger than backing up on distance and using bow to finish the job. Uses combination od dagger and bow.
ORC:
Barbarian is a swelfish hero that focuses all his strength into boosting himself. Wields two-handed axe.
Blademaster uses two-haned sword to quickly deal damage to single target and is also adept in confusing his victims.
Warrior is a strong meeler that can easily take out a single target. Uses shield with axe or hammer.
Shaman is half Fighter and half Spellcaster. Unlike Paladin he is more focused on damaging spells than healing. Wields a wand and/or hammer.
Warlock is a corrupted Spellcaster that focuses on dark magic and summoning minions. Wields staff.
Witch Doctor uses voodoo magic and similair spells to vanquish his foes. Uses staff or two wands.
Assassin is specialised in stealth and disabling opponents. Uses two daggers or swords.
Will be updated soon... I hope =D
Features:
-Inventory System:
I don't think we need something as big as Fullscreen Inventory or somehing like page shifting slots...
I think I'll just make 2 backpack heroes that will follow hero,they each have 6 slots so you have 12 backpack slots...I think that is enough...
-Class Learning System:
In many RPG's like WoW you just pick your class before you even start the game and then you just find a master and improve your skills.
So I think I'll make it so that you start with a single character of any of the above races with your backpacks. Your hero doesn't know any skills so if you want to become a Hunter for example,you must find an Ranger Master and pay him to train you to be a Hunter... Then he leads you on a hunt with him and teaches you basics...Now you are on your own because he leaves you in deep forest and you must tame an animal by yourself and so on. For each class you must train before you can acquire it.
Limiting to only one class is boring so i think that I'll allow player to learn all classes if he trains and pays to Master.With that we can make specific quests in main story so that you must have for an example Lvl 10 Spellcaster to proceed. Also, we can make some quests that will be specialized for ONLY Liches for an example or something like that. =P
-Mana/Health Restoration:
I'll remove ALL health/mana regenerations so that you must use potions or sleep in towns.
-Potions:
Well i thought of something like this for mana potions...You can afcorse buy them or you can fill them. After you drink a potion you have an empty vial. When you find special whirpools or fountains you can fill them there again...
-Spell Learning:
Here I need some creative minds to think of some new Spell Learning System cuz all of mine suck. =P
-Camera:
Nothing to much, the simpler it is the better it will work. xD
Just a camera lock with zoom/unzoom via arrows and camera rotation via left/right keys.
-Items:
Hero models MUST have free hands because i will integrate an Equip System for Gloves, Left Hand, Right Hand, Head, Foot and Armor. I need free hands because Hand wielding items will be visible.(Models change when items change)
Afcorse items like Potions and such will be stackable but weapons and such NOT.
-Rent-a-Spell:
Just a shop where you can buy scrolls for single time spell casting. =P
-Pets:
Primary Hunters helpers.You can either try to tame them(Really hard) or you can buy one in a pet shop.
They gain exp and grow like heroes. On certain level evolves into bigger one. They can again be selled. This could be a good money income if you tame one, train it and then sell it but your hunter will be weak without pet.
-Bank:
Place to buy chests where you can deposit 6 items. I don't think money storing is neccessary.
-Revive System:
I am against stupid punishments for revie, for an example: your hero dies, you just lose some gold and you revive again. That's just stupid. =P
I was thinking about something like this: your hero dies and then he is revived in a new world of shadows and hghosts where he must reedem himself to revive again. Not something like Wow's revive marathon running... -.-
Other stuff:
-Unique bosses
-Lots of different quests, not just kill 20 units quests =)
-Maybe proffessions like fishing,alchemy,forging...
-Anti-cheat system AFCORSE
-Etc,etc,etc,etc...
-Btw. The difference of staff and wand weapons would be just that staffs are two-handed and wands are single handed. =P
-EDIT-
I forgot to metion the loot system... It will be WoW-like so there shouldn't be packs of enemies aswell ^^... I think that it could be WoW-like balanced...
-EDIT 2-
Sry for another edit but i didn't mention that races can and possibly will be changed so that Blood Elves and such races will also be added =P... And another thing. Some other weapons that we might use for some units,for an example throwing weapons for Rogues and rifls for Rangers...
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