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Just another Warcraft III map

Submitted by Unreal.
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
Defend The Crystal [1.5]

Description:
Defend the Crystal in the center from 40 waves of undead and enemies. Choose from over 12 custom heros all with their unique skills and abilities. Work together to survive. If you die, you will respond according to your level, time per wave is shown above the leaderboard. Buy items, recipes, upgrades, to help fend off the enemies. Play the minigames which help support you if you win them. Map created by Judgement.

Thanks:
Thanks to the Hive for providing all the models.

This Map is Protected.

Works on Region of Chaos but created on Frozen Throne, custom abilities and skills work too.



Keywords:
Defense, Protect, Guard, Crystal, Heros, Survival, Unique, Undead
Contents

Defend The Crystal 1.5 (Map)

Reviews
Moderator
15:22, 27th Jul 2010 ap0calypse: Rejected
  1. 15:22, 27th Jul 2010
    ap0calypse: Rejected
     
  2. -Kobas-

    -Kobas-

    Joined:
    Jan 17, 2010
    Messages:
    5,894
    Resources:
    28
    Icons:
    1
    Tools:
    2
    Maps:
    10
    Spells:
    4
    Template:
    5
    Tutorials:
    6
    Resources:
    28
    You should list all people who helped you, and put that into hidden tag!
    Also screenshots should be uploaded and attached to description!
     
  3. ap0calypse

    ap0calypse

    Joined:
    Jan 26, 2007
    Messages:
    4,780
    Resources:
    2
    Spells:
    1
    Tutorials:
    1
    Resources:
    2
    "Just Another Warcraft III Map"?

    Please credit the respective authors of the models (and/or skins, icons).

    The terrain isn't good: the cliffs ruin everything, as the cliff tileset does not match the others and will therefore look silly (those green borders).
    I recommend you not to use blizzard cliffs.
    Also, try not to use cinematic doodads (the fire and lightning), the skulls are a bit out of place as well.

    The spells and items were all a huge mess: incorrect tooltips. standard items, the "immolation" spell didn't even work (my guess: the AoE is set to a value below 125 thus it cannot target any other units and will do nothing, 125 should be the minimum AoE).
    You should add a clear tooltip lay-out instead of mixing your own layout with blizzard's layout.
    Create 2 base tooltips for the spells (1 for the learn tooltip, the other for the extended tooltip) and use it for ALL spells, that will make things a lot better.
    Also, in games like this: make sure you tell the player exactly what they get. The immolation-spell, for example, could have a 500 AoE or an 125 one (it's lower than that, but I'm stating the norms here) - I wouldn't pick the spell if it had 125 AoE, as it's a ranged hero, but I sure as hell would pick the 500 AoE immolation.
    Things like that can really change everything.

    One of the hero models didn't work, making that hero useless (bottom right).

    The recipes are also a bit of a mess: yeah, it upgrades the items, but... what do I get in return? I just bought it without even knowing what the hell it did as there isn't a single value mentioned.

    Also, turn the waves off if a player isn't playing.
    You can make it so the host can type something to turn the wave back on (and thus increasing the difficulty), but if you want to play this map with a good friend (a total of 2 players), it's impossible.


    There is way too much to fix in this map, although I will set it to rejected until updated.
    Don't even try updating this within a week though, you can't possible have made it approvable by then.