- Joined
- Aug 19, 2020
- Messages
- 70
I am happy to share the images of this nice project. The idea started 4 months ago as a creation of a wallpaper (like previous works that I shared) is set in the jungle, based mainly on an image from "CallOfDuty BlackOps - Cold War"
As I elaborated the terrain and the environment, I experimented developing new custom resources that they need for this and other similar projects and I liked the environment so much that I decided to give it a little twist and no longer just get a wallpaper but a nice display of captures playable terrain.
The map is mainly divided into two environments, an allied zone with a lot of vegetation, suspension bridges and some constructions
(I did not include many units as I was still testing the map)
And another less dense area, I played with the light to make it darker and with a huge cave that leads to the unknown. Both places connected to each other by a passage / cave (circle of power)
It is a job that cost me a lot, for the development of multiple models (trial and error) bridges, research and variety of vegetation, new textures and stuff. It is likely that I will make an update in the future by adding more content to an area of the map.
It may not be perfect but right now I am very satisfied and delighted.
I like natural environments with a lot of vegetation like this one so it will not be the only project like this.
Of course, thanks to QuenchingMod and beautiful lighting, the great Retera Model tool for model editing. This is the original image post from CallOfDuty. And here I posted more images of this project. I hope you like it as much as me. Any comment is always welcome. Greetings!
As I elaborated the terrain and the environment, I experimented developing new custom resources that they need for this and other similar projects and I liked the environment so much that I decided to give it a little twist and no longer just get a wallpaper but a nice display of captures playable terrain.
The map is mainly divided into two environments, an allied zone with a lot of vegetation, suspension bridges and some constructions
(I did not include many units as I was still testing the map)
And another less dense area, I played with the light to make it darker and with a huge cave that leads to the unknown. Both places connected to each other by a passage / cave (circle of power)
It is a job that cost me a lot, for the development of multiple models (trial and error) bridges, research and variety of vegetation, new textures and stuff. It is likely that I will make an update in the future by adding more content to an area of the map.
It may not be perfect but right now I am very satisfied and delighted.
I like natural environments with a lot of vegetation like this one so it will not be the only project like this.
Of course, thanks to QuenchingMod and beautiful lighting, the great Retera Model tool for model editing. This is the original image post from CallOfDuty. And here I posted more images of this project. I hope you like it as much as me. Any comment is always welcome. Greetings!