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does anyone know where i can find a jump spell that allows units to cast spells and stuff while in midair, but cannot change direction or distance so he cant change the target point of the jump?
Replace instances of SetUnitPosition by SetUnitX/SetUnitY. Do not pause the unit, set SetUnitPropWindow to zero, so it cannot move. I would not update the facing then, because it could interrupt spells.
Also, issue a constant 'Stop' order to the unit per interval (0.03 is good) to stop the unit from receiving any other order from the player such as Move, Attack, etc.
Replace instances of SetUnitPosition by SetUnitX / SetUnitY . Do not pause the unit, set SetUnitPropWindow to zero, so it cannot move. I would not update the facing then, because it could interrupt spells.
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