🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
When I create a new map in jngp and hit test button, it will show me tons of script errors, even thogh it uses only default melee triggers. How to fix that?
It's because JNGP disable the script generation from WE. So your map has basically no script.
You have to save you map as "WordEditTestMap", then save a second time (because JNGP generates its own script only after using "Save" and not "Save as") and then you can use Test Map.
You can only use Test Map right after saving normally.
The screen it's the same when you misswrite some jass script or custom script action in gui. I fixed that somehow with disabling WE syntax checking, but I feel that may be unsafe. However then hashtables and all this new shit work. I have the latest version I think.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.