🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Shield of the mighty hero, Jason, prince of Iolkus and leader of the Argonauts in quest for the Golden Fleece. Theme based on game Rise of the Argonauts. Skin from scratch, not ripped from game. If you are interested in better quality texture - just PM me, it weights 74,8 KB and its 256x256.
Update://
Made material two-sided.
Keywords:
Jason, argonauts, greece, hero, shield, king, golden
What a coincidence! I just played that game not even 15 minutes ago, then went to continue on one of my projects which needed a specific model and then I noticed this model!
The textures tell it's not rigger from the game, but they come very close (See this screenshot for a quite good impression of the in-game shield).
However, my biggest concern is that it's pretty much a piece of paper. Even when used in global sight maps, people will easily notice it's flat. I suggest you give it depth. Finally, yet not very important, the inside of the shield is different from the outside. As attachment, people will probably barely or not notice. (See this screenshot for a bit of 3D impression and the inside of the shield)
Until there's been some change in the 3D aspect of the shield, I keep it with: 2/5
PS: Change the .ZIP's file name as well as the .MDX and .BLP's file name.
I like it but actualy ingame the shield flies way to off body. On some bodies it appears in the chest and on others float far to the left of them about an ingame metre away. And is attached to the left hand as it moves the same as it.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.