Okay, i searched the forums and tried to find something similar to this but no luck.
What i'm looking for is a trigger that enables a unit (backpack) to be able to use an item (potion), but instead of healing the unit (backpack) it would instead heal the hero.
What i'm looking for is a trigger that enables a unit (backpack) to be able to use an item (potion), but instead of healing the unit (backpack) it would instead heal the hero.