I searched around google yesterday trying to figure out a way to give non-hero units spells based on items but I couldn't find anything, only found that a trigger can make it work for heroes–and I'm so far horrible with triggers–but despite a few hours of looking around I found nothing for non-hero units.
Hence I made an account here and decided to ask those with far more knowledge. With that said, is there a way to give non-hero units spells based on items?
I've sorta been feeling like getting back into Wc3 world editing because of Reforged being on the horizon and I just love designing spells, talents, perks and so on even though I never figured out triggers way back sadly. But alas, Wc3 WE is a good place to play around with such things, if you know how to do it of course. :')
As an fyi, the reason I want spells based on items is because I want simple perks like
"Reach ability level X and a summoned unit gets a passive perk that gives them X bonus attack speed."
The only way I found that can do this the way I want it, is items.
Auras come with auras that I can't seem to get rid of and there are no passive unit or hero spells that have what I want.
And items are just far more versatile in general with the bonuses they have available.
So I really hope the World Editor changes that are supposedly coming with Reforged tackle this issue lmao.
Hence I made an account here and decided to ask those with far more knowledge. With that said, is there a way to give non-hero units spells based on items?
I've sorta been feeling like getting back into Wc3 world editing because of Reforged being on the horizon and I just love designing spells, talents, perks and so on even though I never figured out triggers way back sadly. But alas, Wc3 WE is a good place to play around with such things, if you know how to do it of course. :')
As an fyi, the reason I want spells based on items is because I want simple perks like
"Reach ability level X and a summoned unit gets a passive perk that gives them X bonus attack speed."
The only way I found that can do this the way I want it, is items.
Auras come with auras that I can't seem to get rid of and there are no passive unit or hero spells that have what I want.
And items are just far more versatile in general with the bonuses they have available.
So I really hope the World Editor changes that are supposedly coming with Reforged tackle this issue lmao.