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Level 5
Joined
May 21, 2006
Messages
145
Hi :!: i want to create a trigger for item . I want that the objects go up in level . I want when a player have an item 1 and he buy another item 1 , set level of item 1 to 2
 
Level 4
Joined
Sep 6, 2006
Messages
135
do you mean like I buy a healing potion on my pitlord, i then buy another healing potion on my pitlord again, i then have 2 healing potions instead of two seperate potions?
 
Level 7
Joined
Dec 8, 2005
Messages
319
ok there is a very simple recipe trigger someone wrote!

it is on this site! just do a search and you will find it..

but if you have a sword(lvl 1) and you buy another sword(lvl 1) you have a better sword(lvl 2). buy another sword(lvl 1) and then you have a greater sword(lvl 3)

the trigger uses variables over slots which is better cause then the items can be in any slot! or if you want to restrict it to an item slot then you can!

but GL
 
Level 5
Joined
May 21, 2006
Messages
145
thank but i would like to combine item ...

exemple: i buy a sword , and later i return at the shop and i buy another sword (the two swords are the same one) . At this time , the two sword disappear from my inventory and changes into a sword (lvl 2)

ok, I more clearly hope to have been

:wink:
 
Level 6
Joined
May 19, 2004
Messages
267
this would be almost the same as the stacking system.
just replace the
set charges = chargesofitem1 + chargesofitem2
to
remove item1 and item2
and create upgradeditem

You probably have to change some minor stuff too
 
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