- Joined
- Mar 27, 2009
- Messages
- 309
I want to create a system where buildings create units/items and other buildings draw those units/items in and consume them.
For example a barracks makes a marine every 20 seconds and a nearby engineering bay "Requests" that unit (or the unit "Requests" the building) and tells it to move to it, removing the unit when it gets close enough.
I would also like this system to not rely heavily on triggers and be run through abilities/behaviors.
I havent spent much time with the editor, so I haven't the slightest idea of what is available for abilities.
I was thinking something along the lines of modifying the spawn larva ability along with some ability that will automatically target certain buildings.
Thanks
For example a barracks makes a marine every 20 seconds and a nearby engineering bay "Requests" that unit (or the unit "Requests" the building) and tells it to move to it, removing the unit when it gets close enough.
I would also like this system to not rely heavily on triggers and be run through abilities/behaviors.
I havent spent much time with the editor, so I haven't the slightest idea of what is available for abilities.
I was thinking something along the lines of modifying the spawn larva ability along with some ability that will automatically target certain buildings.
Thanks