Item/Unit generator/grabber

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Mar 27, 2009
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I want to create a system where buildings create units/items and other buildings draw those units/items in and consume them.

For example a barracks makes a marine every 20 seconds and a nearby engineering bay "Requests" that unit (or the unit "Requests" the building) and tells it to move to it, removing the unit when it gets close enough.

I would also like this system to not rely heavily on triggers and be run through abilities/behaviors.

I havent spent much time with the editor, so I haven't the slightest idea of what is available for abilities.

I was thinking something along the lines of modifying the spawn larva ability along with some ability that will automatically target certain buildings.

Thanks
 
i think this is possible with data only but you have to be very specifc about the requirements. will there be only 1 production building and one target building, or different buildings? several ones?
you have to create a buff which periodiclly searches(search effect with validator) for the building and tells the unit to move there (order effect).
the spawning itself should be no problem?!
 
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