- Joined
- May 11, 2012
- Messages
- 2,103
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Eoric Staff
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Events
- Game - damageEventTrigger becomes Equal to 1.00
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Conditions
- damageType Equal to 0
- (source is A Hero) Equal to True
- (source is an illusion) Equal to False
- (source has an item of type |cFFFFFF00Eoric Staff) Equal to True
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Actions
- Set TempPoint = (Position of target)
- Set EoricStaff_UnitGroup = (Units within 350.00 of TempPoint matching ((((Matching unit) is A structure) Equal to False) and (((Matching unit) belongs to an enemy of (Owner of source)) Equal to True)))
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Unit Group - Pick every unit in EoricStaff_UnitGroup and do (Actions)
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Loop - Actions
- Unit - Cause source to damage (Picked unit), dealing 4000.00 damage of attack type Spells and damage type Normal
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Loop - Actions
- Custom script: call RemoveLocation(udg_TempPoint)
- Custom script: call DestroyGroup(udg_EoricStaff_UnitGroup)
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Events
- Unit - Cause source to damage (Picked unit), dealing 4000.00 damage of attack type Spells and damage type Normal
Could this infinite looping cause crash?