Hero aquires an item
item being manipulated = item 1
set a(boolean variable) = true
Hero drops item
Item being manipulated = item 1
set a = false
Hero aquires an item
item being manipulated = item 2
set b(boolean variable) = true
Hero drops item
Item being manipulated = item 2
set b = false
Hero aquires an item
item being manipulated = item 3
set c(boolean variable) = true
Hero drops item
Item being manipulated = item 3
set c = false
Every 0.1 seconds of game
if a and b and c = true
remove item of type 1 2 and 3 from hero
create item 4
you can do:
Event
Hero adquires an item
Condition
Action
If /Then /Else (Multiple functions)
Condition
Item being manipulated = item 1
Action
set a = true
If /Then /Else (Multiple functions)
Condition
Item being manipulated = item 2
Action
set 2 = true
If /Then /Else (Multiple functions)
Condition
Item being manipulated = item 3
Action
set c = true
----------------------
Event
Hero drops an item
Condition
Action
If /Then /Else (Multiple functions)
Condition
Item being manipulated = item 1
Action
set a = false
If /Then /Else (Multiple functions)
Condition
Item being manipulated = item 2
Action
set 2 = false
If /Then /Else (Multiple functions)
Condition
Item being manipulated = item 3
Action
set c = false
and you can replace:
Every 0.1 seconds of game
if a and b and c = true
remove item of type 1 2 and 3 from hero
create item 4
for:
Event
Hero adquires an item
Condition
a and b and c = true
Action
remove item of type 1 2 and 3 from triggering unit
create item 4 for triggering unit
it is better becouse you can use "triggering unit"