1) Create a blank text document on your desktop and name it "blank.wav".
2) Import it with Import Manager and give it the custom path "Sound\Interface\Warning\Human\KnightInventoryFull1.wav".
Repeat this step for the following:
- "Sound\Interface\Warning\Orc\GruntInventoryFull1.wav"
- "Sound\Interface\Warning\Naga\NagaInventoryFull1.wav"
- "Sound\Interface\Warning\Undead\NecromancerInventoryFull1.wav"
- "Sound\Interface\Warning\NightElf\SentinelInventoryFull1.wav"
3) In map view, go to Advanced > Game interface... look for "Text - Message - 'Inventory is full.'" and put in a single space as its value.
4) Give yourself a firm yet gentle pat on the back.
constant integer MAX_ITEM_CHARGES = 99
The opposite of stacking. You split 4 charges to 2x2.What is splitting?
The native pickup item event will not fire if the inventory is full.If the inventory is full (like in the example) and i want to buy more healing or mana potions...it should be work that "Itemslot 1 and Itemslot 2" increase up to 5x Healing and 5x Mana.
You would additionally have to check for the player unit buy item event.
Check on buy event if the inventory is full, therefore no will pickup event fire,
then run the same code as I posted.
I guess you can't. When the inventory is full no order event is fired, hence you can't detect it.Which Event do you mean? Atm i'm trying to solve "the inventory full" issue