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Item spawning!

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  • Trigger
  • Events
    • Time - Every 10.00 seconds of game-time
  • Conditions
  • Actions
    • For each (Integer A) from 1 to 12, do (Actions)
      • Loop - Actions
        • Set Point1[(IntegerA)] = (Random point in (Playable Map Area))
        • Unit - Create 1 Footman at (Point[(IntegerA)]) for (Your Player) facing default building degrees
        • Custom script: call RemoveLocation (udg_Point1[bj_forLoopAIndex])
 
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