I have a trigger in my map that creates destructibles when an ability is used. These destructibles are creates, and are supposed to contain items. The items are supposed to spawn upon the death of the destructible.
Do you guys have any ideas?
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Supply Crates
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Events
- Destructible - A destructible within (Playable map area) dies
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Conditions
- (Destructible-type of (Dying destructible)) Equal to Supply Crate
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Actions
- Item - Create (Random level 1 item-type) at (Position of (Dying destructible))
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Events
Do you guys have any ideas?