call RegItem(VD_SAVE_LOAD_TRADE,'I00C',false,true)
call SetVirtStats(10,0,0,0,0)
call SetVirtHeroStats(2,0,0)
call RegItem(VD_SAVE_LOAD_TRADE,'I00J',false,true)
call SetVirtStats(20,0,0,0,0)
call SetVirtHeroStats(4,0,1)
call RegItem(VD_NO_TRADE,'I00L',false,true)
call SetVirtStats(40,0,0,0,0)
call SetVirtHeroStats(6,3,0)
call RegItem(VD_NO_TRADE,'I00K',false,false)
call RegThrown(100,700,"Abilities\\Weapons\\BansheeMissile\\BansheeMissile.mdl",.15)
call RegItem(VD_SAVE_LOAD_TRADE,'I00M',false,false)
call SetVirtStats(0,40,15,0,15)
call SetVirtHeroStats(0,5,2)
call RegItem(VD_NO_TRADE,'I00R',false,false)
call SetVirtStats(0,0,0,0,10)
call SetVirtHeroStats(0,0,7)
call RegItem(VD_NO_TRADE,'I00S',false,false)
call SetVirtStats(0,0,0,0,5)
call SetVirtHeroStats(6,0,0)
call RegItem(VD_NO_TRADE,'I00B',false,false)
call SetVirtStats(0,4,50,0,4)
//call SetVirtHeroStats(0,0,0)
call RegItem(VD_NO_TRADE,'I00Q',false,false)
call SetVirtStats(0,25,25,0,12)
call SetVirtHeroStats(0,4,0)
call RegItem(VD_NO_TRADE,'I00E',false,false)
call SetVirtStats(0,0,0,9,0)
call SetVirtHeroStats(0,1,4)
call RegItem(VD_NO_TRADE,'I00O',false,false)
call SetVirtStats(0,0,0,16,0)
call SetVirtHeroStats(0,0,6)
call RegItem(VD_SAVE_LOAD_TRADE,'I00D',false,false)
call SetVirtStats(0,0,0,7,0)
call SetVirtHeroStats(0,0,2)
call RegItem(VD_SAVE_LOAD_TRADE,'I00N',false,false)
call SetVirtStats(0,0,0,11,0)
call SetVirtHeroStats(0,1,1)
call RegItem(VD_NO_TRADE,'I00P',false,false)
call SetVirtStats(0,0,0,18,0)
call SetVirtHeroStats(0,4,0)
call RegItem(VD_SAVE_LOAD_TRADE,'I006',false,false)
call SetVirtStats(0,0,0,8,0)
//call SetVirtHeroStats(0,0,0)
call RegItem(VD_NO_TRADE,'I00I',false,false)
call SetVirtStats(0,0,0,30,0)
call SetVirtHeroStats(0,4,0)
call RegItem(VD_NO_TRADE,'I00T',false,false)
call SetVirtStats(0,0,0,20,0)
call SetVirtHeroStats(0,0,8)
call RegItem(VD_NO_TRADE,'I00X',false,false)
call SetVirtStats(0,0,0,11,0)