- Joined
- Oct 20, 2012
- Messages
- 3,075
Hey guys, Since in my project, all heroes share the same shops to buy their items and its mostly an FFA map, to prevent stealing items and other stuff, I'm aiming for an item ownership similar in DOTA where when your pick up an item that isn't yours, all of its effects are nulled and its icon will be replaced by DISBTNs. How should I start in making such a system?
EDIT: Thought of a solution but its pretty time consuming (create disabled versions of each and every one of my items then just replace them once an enemy picks em up). Is there a more efficient/time consuming solution for this?
BTW, Is it also possible to prevent enemy heroes from destroying another player's item but can still allow the owner to destroy that item?
EDIT: Thought of a solution but its pretty time consuming (create disabled versions of each and every one of my items then just replace them once an enemy picks em up). Is there a more efficient/time consuming solution for this?
BTW, Is it also possible to prevent enemy heroes from destroying another player's item but can still allow the owner to destroy that item?