- Joined
- Feb 19, 2009
- Messages
- 15
Who can teach me a Item ownership trigger that when i drop the item no one can picked it or when i drop my item it will transfer in a selected region
Thnx for advance
Thnx for advance
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Drop

Events


Unit - A unit Loses an item

Conditions


(Last dropped item) Equal to YOURITEM

Actions


Item - Move (Last dropped item) to (Center of YOUR_REGION)
Drop

Events


Unit - A unit Loses an item

Conditions


(Last dropped item) Equal to YOURITEM

Actions


Item - Change ownership of (Last dropped item) to (Owner of (Triggering unit)) and Retain color


Item - Make (Last dropped item) Invulnerable
Events

Unit - A unit drops an item
Conditions

(last dropped item) equal to (youritem)
Actions

Set (unit variable for your hero with array 1) to (player number of (triggering unit))
Events

A unit acquires an item
Conditions

Player number of (triggering unit) not equal to (your variable)
Actions

Drop (item) owned by (owner of triggering unit)
Item Ownership

Events


Unit - A unit Acquires an item

Conditions

Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




Or - Any (Conditions) are true





Conditions






(Custom value of (Item being manipulated)) Equal to (Player number of (Owner of (Triggering unit)))






(Custom value of (Item being manipulated)) Equal to 0



Then - Actions




Set TempLoc = (Position of (Item being manipulated))




Item - Move (Item being manipulated) to TempLoc




Custom script: call RemoveLocation(udg_TempLoc)




Skip remaining actions



Else - Actions




Item - Set the custom value of (Item being manipulated) to (Player number of (Owner of (Triggering unit)))
Item Ownership
Surprise, surprise... it has already been answered.
Right, you can also use "Drop (Item being manipulated) from (Hero manipulating item)", but then you can move the item (and I think that's less effective than this).
Item Ownership
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Custom value of (Item being manipulated)) Equal to (Player number of (Owner of (Triggering unit)))
(Custom value of (Item being manipulated)) Equal to 0
Then - Actions
Set TempLoc = (Position of (Item being manipulated))
Item - Move (Item being manipulated) to TempLoc
Custom script: call RemoveLocation(udg_TempLoc)
Skip remaining actions
Else - Actions
Item - Set the custom value of (Item being manipulated) to (Player number of (Owner of (Triggering unit)))
TempLoc: Point variable, no array.
Item ownership

Events


Unit - A unit Acquires an item

Conditions

Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




And - All (Conditions) are true





Conditions






(Owner of (Item being manipulated)) Not equal to Player 1 (Red)






(Owner of (Item being manipulated)) Not equal to Player 2 (Blue)






(Owner of (Item being manipulated)) Not equal to Player 3 (Teal)






(Owner of (Item being manipulated)) Not equal to Player 4 (Purple)






(Owner of (Item being manipulated)) Not equal to Player 5 (Yellow)






(Owner of (Item being manipulated)) Not equal to Player 6 (Orange)






(Owner of (Item being manipulated)) Not equal to Player 7 (Green)






(Owner of (Item being manipulated)) Not equal to Player 8 (Pink)






(Owner of (Item being manipulated)) Not equal to Player 9 (Gray)






(Owner of (Item being manipulated)) Not equal to Player 10 (Light Blue)






(Owner of (Item being manipulated)) Not equal to Player 11 (Dark Green)






(Owner of (Item being manipulated)) Not equal to Player 12 (Brown)



Then - Actions




Item - Change ownership of (Item being manipulated) to (Owner of (Hero manipulating item)) and Change color



Else - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






(Owner of (Item being manipulated)) Not equal to (Owner of (Hero manipulating item))





Then - Actions






Hero - Drop (Item being manipulated) from (Hero manipulating item)





Else - Actions
This Work [Solved]
Item ownership
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(Owner of (Item being manipulated)) Not equal to Player 1 (Red)
(Owner of (Item being manipulated)) Not equal to Player 2 (Blue)
(Owner of (Item being manipulated)) Not equal to Player 3 (Teal)
(Owner of (Item being manipulated)) Not equal to Player 4 (Purple)
(Owner of (Item being manipulated)) Not equal to Player 5 (Yellow)
(Owner of (Item being manipulated)) Not equal to Player 6 (Orange)
(Owner of (Item being manipulated)) Not equal to Player 7 (Green)
(Owner of (Item being manipulated)) Not equal to Player 8 (Pink)
(Owner of (Item being manipulated)) Not equal to Player 9 (Gray)
(Owner of (Item being manipulated)) Not equal to Player 10 (Light Blue)
(Owner of (Item being manipulated)) Not equal to Player 11 (Dark Green)
(Owner of (Item being manipulated)) Not equal to Player 12 (Brown)
Then - Actions
Item - Change ownership of (Item being manipulated) to (Owner of (Hero manipulating item)) and Change color
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Item being manipulated)) Not equal to (Owner of (Hero manipulating item))
Then - Actions
Hero - Drop (Item being manipulated) from (Hero manipulating item)
Else - Actions