- Joined
- Feb 19, 2009
- Messages
- 15
Who can teach me a Item ownership trigger that when i drop the item no one can picked it or when i drop my item it will transfer in a selected region
Thnx for advance
Thnx for advance
Item Ownership
Surprise, surprise... it has already been answered.
Right, you can also use "Drop (Item being manipulated) from (Hero manipulating item)", but then you can move the item (and I think that's less effective than this).
- Item Ownership
- Events
- Unit - A unit Acquires an item
- Conditions
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Or - Any (Conditions) are true
- Conditions
- (Custom value of (Item being manipulated)) Equal to (Player number of (Owner of (Triggering unit)))
- (Custom value of (Item being manipulated)) Equal to 0
- Then - Actions
- Set TempLoc = (Position of (Item being manipulated))
- Item - Move (Item being manipulated) to TempLoc
- Custom script: call RemoveLocation(udg_TempLoc)
- Skip remaining actions
- Else - Actions
- Item - Set the custom value of (Item being manipulated) to (Player number of (Owner of (Triggering unit)))
TempLoc: Point variable, no array.
This Work [Solved]
- Item ownership
- Events
- Unit - A unit Acquires an item
- Conditions
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- And - All (Conditions) are true
- Conditions
- (Owner of (Item being manipulated)) Not equal to Player 1 (Red)
- (Owner of (Item being manipulated)) Not equal to Player 2 (Blue)
- (Owner of (Item being manipulated)) Not equal to Player 3 (Teal)
- (Owner of (Item being manipulated)) Not equal to Player 4 (Purple)
- (Owner of (Item being manipulated)) Not equal to Player 5 (Yellow)
- (Owner of (Item being manipulated)) Not equal to Player 6 (Orange)
- (Owner of (Item being manipulated)) Not equal to Player 7 (Green)
- (Owner of (Item being manipulated)) Not equal to Player 8 (Pink)
- (Owner of (Item being manipulated)) Not equal to Player 9 (Gray)
- (Owner of (Item being manipulated)) Not equal to Player 10 (Light Blue)
- (Owner of (Item being manipulated)) Not equal to Player 11 (Dark Green)
- (Owner of (Item being manipulated)) Not equal to Player 12 (Brown)
- Then - Actions
- Item - Change ownership of (Item being manipulated) to (Owner of (Hero manipulating item)) and Change color
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Owner of (Item being manipulated)) Not equal to (Owner of (Hero manipulating item))
- Then - Actions
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
- Else - Actions