- Joined
- Feb 19, 2009
- Messages
- 15
Who can teach me a Item ownership trigger that when i drop the item no one can picked it or when i drop my item it will transfer in a selected region
Thnx for advance
Thnx for advance
Item Ownership
Surprise, surprise... it has already been answered.
Right, you can also use "Drop (Item being manipulated) from (Hero manipulating item)", but then you can move the item (and I think that's less effective than this).
Item Ownership
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Custom value of (Item being manipulated)) Equal to (Player number of (Owner of (Triggering unit)))
(Custom value of (Item being manipulated)) Equal to 0
Then - Actions
Set TempLoc = (Position of (Item being manipulated))
Item - Move (Item being manipulated) to TempLoc
Custom script: call RemoveLocation(udg_TempLoc)
Skip remaining actions
Else - Actions
Item - Set the custom value of (Item being manipulated) to (Player number of (Owner of (Triggering unit)))
TempLoc: Point variable, no array.
This Work [Solved]
Item ownership
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(Owner of (Item being manipulated)) Not equal to Player 1 (Red)
(Owner of (Item being manipulated)) Not equal to Player 2 (Blue)
(Owner of (Item being manipulated)) Not equal to Player 3 (Teal)
(Owner of (Item being manipulated)) Not equal to Player 4 (Purple)
(Owner of (Item being manipulated)) Not equal to Player 5 (Yellow)
(Owner of (Item being manipulated)) Not equal to Player 6 (Orange)
(Owner of (Item being manipulated)) Not equal to Player 7 (Green)
(Owner of (Item being manipulated)) Not equal to Player 8 (Pink)
(Owner of (Item being manipulated)) Not equal to Player 9 (Gray)
(Owner of (Item being manipulated)) Not equal to Player 10 (Light Blue)
(Owner of (Item being manipulated)) Not equal to Player 11 (Dark Green)
(Owner of (Item being manipulated)) Not equal to Player 12 (Brown)
Then - Actions
Item - Change ownership of (Item being manipulated) to (Owner of (Hero manipulating item)) and Change color
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Item being manipulated)) Not equal to (Owner of (Hero manipulating item))
Then - Actions
Hero - Drop (Item being manipulated) from (Hero manipulating item)
Else - Actions