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Item Models etc. need help.

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Good Evening, i was lately introduced to this site by a friend of mine and i've been very obsessed by using new models and stuff in the warcraft 3 maps i build, i've found a model of the ashbringer on your website, and i wanted an item to have that model, in short, when a hero is wearing that item it look like he/she is wielding the sword, but no matter how many things i tried i cant get it working, been trying to look on maps where people have used such things and tried to lure it out, but this seems beyond my knowledge, i would appreciate if anyone could tell me how this worked. the only result i get so far is an invisible item when on the ground and nothing when the hero is wearing the item at all. help is very appreciated.

Thanks in advance, and have a continued good evening
 
Level 14
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You need to make a new custom ability, based on the unit ability ''Sphere''.

Ability:
Art - Target: Your model.
Art - Target Attachment Point 1: hand,right or hand,left.

And don't forget to give your item the edited Sphere ability.

Also, adding onto that, you'll need to delete the other attatchment points, and set the total attatchments to one.
 
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Thanks a Bunch, i'll try it out!.

Another question i had not so much related to this topic, but as i alrdy have a topic i thought of asking here, i'm not very good with using "triggers" in the world editer, but i wanted to add a trigger so that every 1 min. all players on the map will get lets say 300 gold, every 1 min. that pass until the game is over, a bit like the ones in the risk maps, just that you'll get the same amount of gold all the time when the 1 min. marker pass

if anyone know how to make this trigger right and working i would appreciate that very much, Thanks in advance and have a good day

-Fera
 
Level 14
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Here it is:

Events
Time - Every 60.00 seconds of game time

Conditions

Actions
Player - Add 300 to Player 1 (Red) Current gold
Player - Add 300 to Player 2 (Blue) Current gold
Etc.

Adding each player individually can be a pain if there's more than 4-6.

Instead, simply:

Player Group - Pick every player in (All Players) and do (Action)

Set your (Action) to:

Player - Add 300 to (Picked Player) Current Gold

Hope this helped.
 
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Once again thanks both of you, i really appreciated your help!, i also tried the item model, but it dont quite seem to work for me on the heroes, tho i tried to attach the model to a spell like a passive "Aura" so when the hero picked that skill the weapon would show, but so far to attach the model to an item and show the model when the hero carry the items haven't proved so well for me, but i'll keep trying!

once again thanks and have a continued good evening

-Fera
 
Level 14
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Once again thanks both of you, i really appreciated your help!, i also tried the item model, but it dont quite seem to work for me on the heroes, tho i tried to attach the model to a spell like a passive "Aura" so when the hero picked that skill the weapon would show, but so far to attach the model to an item and show the model when the hero carry the items haven't proved so well for me, but i'll keep trying!

once again thanks and have a continued good evening

-Fera

Okay, here's what you need to do:
For the Spell Part;

  • Untitled Trigger 001
  • Events
  • Unit - A unit Learns a skill
  • Conditions
  • (Learned Hero Skill) Equal to YourAbility
  • Actions
  • Unit - Add YourAttatchment to (Triggering unit)
For the adding the attatchment to the item;

  • Untitled Trigger 002
  • Events
  • Unit - A unit Acquires an item
  • Conditions
  • (Item-type of (Item being manipulated)) Equal to YourItem
  • Actions
  • Unit - Add YourAbility to (Triggering unit)
If the actual model is the problem, I suggest finding a different model on THW. We have a great selection of sword/shield/helm models, I'm sure you'll be able to find one.

If you can't find one, send me a private messege, and I'll find one.
 
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Level 3
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Good Morning!

once again thanks for all the help, i'm almost done with the project i had been working on, mostly a map for friends/lan and stuff, i really appreciate all the help so far, been really helpfull. also started working more with triggers and stuff, it really does add a whole new dimension to the world editor. i'll give the model/item trigger a go today to see how it works out, not sure if i know how to use it, but i guess i'll found out, once again thanks!

i do have another question if it's not too much. i wondered, is it possible to remove/replace a models current weapon with the the weapon model, or will it just overwrite the existing model?, and if i had to find an editor program to remove weapons on models that someone else have made, i do need permission from them to edit their model, tho i don't have any plans to make my own models and release them here. i did thought of removing a sword of a hero model i found here to replace it with a weapon model, tho i would like to hear how it worked out with the autors and the copywrite and all that.

have a good day

-Fera
 
Level 30
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Um... there is a ,,problem". Using sphere will cause whenever attached unit to attack, to destroy and respawn the attachment. It is much wiser and easier to create attachment from a ,,Life regeneration Aura (neutral)", set life restored to 0, targets only ,,Self" and
Art - Target - is your ash-bringer.
 
Level 3
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just a little update!

i found a way to attach a weapon model to an item, i used the neutral item auras, and gave them the weapon model, then attach the aura to an item, it did worked out for me. but i wondered how does it work with armors, helms wings shields etc. does it work the same except from the attachment points?

edit: i wrote this before i saw your message about the auras, but still thanks!, i'll try to use the life regen aura next time and watch the result.

once again thanks for all the help!

have a good day

-Fera
 
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Level 30
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Here are the attachment points:
Overhead - Rises over the head of model.
Head - Head.
Chest - Chest.
Origin - Bestows auras
Hand (left, right) - Left/Right hand
Foot (left, right) - Left/Right foot
Mount (head, chest, foot(left, right), hand (left, right)) - Mounts are anything your hero is mounted on top of them. Archmage, Troll Batrider, ...

Overhead and origin will not sway along your units when they perform certain animations. Head, chest, hands, foots and mounts will move with your units, to perform a greater effects, such as Example: fire straying from boots of a hero.
 
Level 3
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Thanks for the help everyone, i think i got the hang of the basics with the triggers and model stuff now, soon finished with my map aswell!, i had one last question, how do i add spell animations which i downloaded to an actually spell?, or when i download a spell from hiveworkshop, is it an entire spell with damage/healing values or is it only the "model" of the spell like a big blast but no dmg or effect?

Once again thanks for the help so far, i really appreicate it!.

Have a good Evening!

-Fera
 
Level 3
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no worries Arkon Kaos, you helped me a great deal already! i'm greatfull for all the help i've got so far!, when i was introduced to this website i had no clue what triggers was, nor how to use models and stuff, so i wanna thank hiveworkshop and the members here for showing me a whole new dimension of wc3 world editor, so once again thanks!

about the rep, system. i have no idea what it is, tho i've seen people mention it in severel chats with models and stuff, like a way to approve that they like the model or something, atleast that was my guess, but if you have some spare time i would love to know what this reputation is

Have a good evening!

-Fera
 
Level 30
Joined
Jan 31, 2010
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Okay. So, let me introduce you to the reputation system, as the SDX of the hive.

You've probably seen this bellow your friend's avatars.
reputation_smallpos.gif
,
reputation_pos.gif
, ...
Those are Rep Gems and they serve to prove how ,,useful" a person is on the Hive. It is normal that when a person helps you or posts something you like, (like a joke, icon, model, help with _, ...) then you ,,+rep him". A person gains reputation through being helpful, making good resources or just by being awesome all the time.
When you +rep someone, you both thank and help at the same time. Note that one person may not be +rep-ed multiple times in a row, that you can't rep one person multiple times for one post, or that you can get negative rep by admins, that will decrease your rep count. Getting negative rep is by Trolling, Spamming and Rep-Bitching. Also, by double-posting and insulting. (Example: GIVE ME REP YOU IDI*TS).

To +rep a person, click on this image
reputation.gif
that is bellow the rep gems of the one you wish to +rep, and then write a reason why you rep the user (Thanks for helping me with Attachments!).
 
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