- Joined
- Dec 19, 2007
- Messages
- 20
Hi
I have a problem getting a very simple thing to work, and its item stacking. It begins with the event "Unit - Aquires an item" with conditions saying that it should only happen if I already have another one of the same item I aquire. More than that its mostly just a trigger saying this should only happen to some items like for example I dont want my heroes able to have stacked weapons and stuff and maybe receive bonuses for wielding like hundreds of swords. I dont know why but this of all simple things wont work when it should and I have tried all possible combinations and added what would be uneccesery conditions and stuff. If anyone shows me a full working trigger that automaticly stacks the items when aquired and it shows to be more complicated than imagined he will get huge credits, or in any case at least some credits since this is a very important part of my map. So credits in any case to the one that can solve my problem.
I have a problem getting a very simple thing to work, and its item stacking. It begins with the event "Unit - Aquires an item" with conditions saying that it should only happen if I already have another one of the same item I aquire. More than that its mostly just a trigger saying this should only happen to some items like for example I dont want my heroes able to have stacked weapons and stuff and maybe receive bonuses for wielding like hundreds of swords. I dont know why but this of all simple things wont work when it should and I have tried all possible combinations and added what would be uneccesery conditions and stuff. If anyone shows me a full working trigger that automaticly stacks the items when aquired and it shows to be more complicated than imagined he will get huge credits, or in any case at least some credits since this is a very important part of my map. So credits in any case to the one that can solve my problem.