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[Trigger] Item is Owned question

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Nov 20, 2007
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Hello everyone,

I have hit a roadblock in the development of my map. I am trying to make it so that when the hero enters a region it checks to see if he has a specific item, after which a cut scene plays showing a bridge resurfacing and allowing the hero to travel across it. In the past I have only ever used the condition Item - specific Item is Owned, however, this does not work with my current set up because the item is dropped from a crate and I can not specifically select it since it technically doesn't exist.

Any help is greatly appreciated!

-Hop
 
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