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Item Getting Destroyed

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Jun 3, 2011
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HI guys i wan't to ask about my custom trigger
  • Event
    • Unit - A unit Losses an item
  • Conditions
  • Actions
    • Game - Display to (Player group((Owner of (Buying unit)))) the text: Crafting Failed
What should i do in the Condition? What kind of condition should i put so i can make A destroyed items is equal to (this item)
How to make that please help
 
HI guys i wan't to ask about my custom trigger
  • Event
    • Unit - A unit Losses an item
  • Conditions
  • Actions
    • Game - Display to (Player group((Owner of (Buying unit)))) the text: Crafting Failed
What should i do in the Condition? What kind of condition should i put so i can make A destroyed items is equal to (this item)
How to make that please help

*Manipulated

and "Unit - A unit Loses an item" responses with Triggering Unit or Hero Manipulating Item not Buying Unit.
 
If u use If then else, u still need the condition. If then Else is just for cases that u want to do action when the condition is not met.
 
If u use If then else, u still need the condition. If then Else is just for cases that u want to do action when the condition is not met.
Or if you want it inside a trigger.


I don't understand : "Crafting Failed", so you have some Craft system, right ?

Why don't you put this in an If Then Else in your Craft system trigger ?
 
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