So, new question. I'm starting to get items crafted for my horse survival map, idea is there would be food sources scattered all over the map. Its based on the runes currently so that way when a horse consumes the item, the entire herd gets the spoils too. However, I'd like to take it farther. I see there's a method for setting a trigger up so that one unit can get a + effect but I can't seem to find anything that factors units in range. Since ideally I'd like to have it that when a unit consumes the item, the units in range [your herd, since idea is you can buff your herdmates up as well for better breeding/survival] also get the buff, i.e, +1 HP, +1 Mana, +1 Attack permanently, so on and so forth. Anyone have an idea how I can accomplish this?
Also, is there a way to factor the spawning in of items based on horse population size perhaps of player owned horses? I notice in my tests the map gets overflowing in items too fast and makes it too easy.
Also, is there a way to factor the spawning in of items based on horse population size perhaps of player owned horses? I notice in my tests the map gets overflowing in items too fast and makes it too easy.