Lol, found the thingy between last post and this. Still having strange little troubles however.
I have a set contraband(itemclass) = itemclass of Snotty_Bagrags_0234.
The Snotty Bagrags have been given the custom Contraband in the object editor, and i have a trigger that says certain units are to attack IF the hero is holding an item in the item class Contraband, but they attack regardless. Does having no items count as having a custom item?
Also related, I have a Wait until Unit holds No Item equal to false. This should mean that the trigger should wait until the unit has an item, of any type.
I think it used to work, but now the trigger just seems to barrel on ahead, taking it as a given that the condition has returned true.
For a more detailed look you'd have to look inside the map itself, having logistical troubles between laptop wid internet connection and PC wid WE.