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Item bound

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Level 5
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Jan 19, 2020
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102
i want add a item bound system that
binds item when a player type -save
binds item when a player types load on his load character

my current look like this

  1. //TESH.scrollpos=1
  2. //TESH.alwaysfold=0
  3. library ItemBinding initializer init
  4. private function pickupItem takes nothing returns nothing
  5. local item i = GetManipulatedItem()
  6. local unit u = GetTriggerUnit()
  7. // check if item is bound
  8. if GetItemUserData(i) == 0 then
  9. // not bound, bind it
  10. call SetItemUserData(i, GetPlayerId(GetOwningPlayer(u))+1)
  11. else
  12. // bound
  13. if GetItemUserData(i) != GetPlayerId(GetOwningPlayer(u))+1 then
  14. call UnitDropItemPoint(u, i, GetUnitX(u), GetUnitY(u))
  15. call DisplayTextToPlayer(GetOwningPlayer(u), 0., 0., "This item is bound")
  16. endif
  17. endif
  18. endfunction
  19. private function init takes nothing returns nothing
  20. set gg_trg_Item_Binding = CreateTrigger( )
  21. call TriggerRegisterAnyUnitEventBJ(gg_trg_Item_Binding, EVENT_PLAYER_UNIT_PICKUP_ITEM)
  22. call TriggerAddAction(gg_trg_Item_Binding, function pickupItem)
  23. endfunction
  24. endlibrary

can someone change it?
 
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