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It wont dissapear..

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Okay im making this ability and the effect goes through these rings.. ive gotten it right.. BUT the rings wont disappear (unholy aura) here's a screenshot if that helps..

SpecialBeamCannon.jpg


any possible way to make them disapear or should i use a different model..?
 
Hmm.. ill try that.. wont work well with what im doing but its worth a shot

Edit: that didnt work.. is there something wrong with my triggering..?

  • Special Beam Cannon
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Special Beam Cannon
      • (Level of Special Beam Cannon for (Casting unit)) Equal to 1
    • Actions
      • Set SPC_Caster[(Player number of (Owner of (Casting unit)))] = (Casting unit)
      • Unit - Create 1 Special Beam Cannon for (Owner of SPC_Caster[(Player number of (Owner of (Casting unit)))]) at ((Position of SPC_Caster[(Player number of (Owner of (Casting unit)))]) offset by 10.00 towards (Facing of SPC_Caster[(Player number of (Owner of (Casting unit)))]) degrees) facing (Facing of SPC_Caster[(Player number of (Owner of (Casting unit)))]) degrees
      • Set SPC_Dummies = (Last created unit)
      • Animation - Change SPC_Dummies flying height to 100.00 at 100.00
      • Unit - Add a 1.50 second Generic expiration timer to SPC_Dummies
      • Unit - Create 1 Special Beam Rings for (Owner of SPC_Caster[(Player number of (Owner of (Casting unit)))]) at ((Position of SPC_Dummies) offset by 100.00 towards (Facing of SPC_Dummies) degrees) facing (Facing of SPC_Dummies) degrees
      • Unit Group - Add (Last created unit) to SPC_DummyGroup
      • Unit - Create 1 Special Beam Rings for (Owner of SPC_Caster[(Player number of (Owner of (Casting unit)))]) at ((Position of SPC_Dummies) offset by 200.00 towards (Facing of SPC_Dummies) degrees) facing (Facing of SPC_Dummies) degrees
      • Unit Group - Add (Last created unit) to SPC_DummyGroup
      • Unit - Create 1 Special Beam Rings for (Owner of SPC_Caster[(Player number of (Owner of (Casting unit)))]) at ((Position of SPC_Dummies) offset by 300.00 towards (Facing of SPC_Dummies) degrees) facing (Facing of SPC_Dummies) degrees
      • Unit Group - Add (Last created unit) to SPC_DummyGroup
      • Unit - Create 1 Special Beam Rings for (Owner of SPC_Caster[(Player number of (Owner of (Casting unit)))]) at ((Position of SPC_Dummies) offset by 400.00 towards (Facing of SPC_Dummies) degrees) facing (Facing of SPC_Dummies) degrees
      • Unit Group - Add (Last created unit) to SPC_DummyGroup
      • Unit - Create 1 Special Beam Rings for (Owner of SPC_Caster[(Player number of (Owner of (Casting unit)))]) at ((Position of SPC_Dummies) offset by 500.00 towards (Facing of SPC_Dummies) degrees) facing (Facing of SPC_Dummies) degrees
      • Unit Group - Add (Last created unit) to SPC_DummyGroup
      • Unit - Create 1 Special Beam Rings for (Owner of SPC_Caster[(Player number of (Owner of (Casting unit)))]) at ((Position of SPC_Dummies) offset by 600.00 towards (Facing of SPC_Dummies) degrees) facing (Facing of SPC_Dummies) degrees
      • Unit Group - Add (Last created unit) to SPC_DummyGroup
      • Unit - Create 1 Special Beam Rings for (Owner of SPC_Caster[(Player number of (Owner of (Casting unit)))]) at ((Position of SPC_Dummies) offset by 700.00 towards (Facing of SPC_Dummies) degrees) facing (Facing of SPC_Dummies) degrees
      • Unit Group - Add (Last created unit) to SPC_DummyGroup
      • Unit - Create 1 Special Beam Rings for (Owner of SPC_Caster[(Player number of (Owner of (Casting unit)))]) at ((Position of SPC_Dummies) offset by 800.00 towards (Facing of SPC_Dummies) degrees) facing (Facing of SPC_Dummies) degrees
      • Unit Group - Add (Last created unit) to SPC_DummyGroup
      • Unit Group - Pick every unit in SPC_DummyGroup and do (Actions)
        • Loop - Actions
          • Wait 1.50 seconds
          • Unit - Remove (Picked unit) from the game
      • Unit - Add Special Beam Cannon Damage to SPC_Dummies
      • Unit - Set level of Special Beam Cannon Damage for SPC_Dummies to (Level of Special Beam Cannon for SPC_Caster[(Player number of (Owner of (Casting unit)))])
      • Unit - Order SPC_Dummies to Orc Tauren Chieftain - Shockwave ((Position of SPC_Caster[(Player number of (Owner of (Casting unit)))]) offset by 500.00 towards (Facing of SPC_Caster[(Player number of (Owner of (Casting unit)))]) degrees)
 
Level 12
Joined
Mar 16, 2006
Messages
992
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{
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set temp_point = position of SPC_Dummies offset by ( Loop A*100.00 ) towards (Facing of SPC_Dummies) degrees)
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Unit - Create 1 Special Beam Rings for (Owner of SPC_Caster[(Player number of (Owner of (Casting unit)))]) at temp_point facing (Facing of SPC_Dummies) degrees
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Unit - Add a 1.50 second Generic expiration timer to (last created unit)
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destroy temp_point
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}

And put your trigger in hidden tags please.
 
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