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Issues with Robogoblin Gates

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Jun 29, 2016
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Hi All,

I have been trying to use the Robogoblin morph ability to create operational gates in my map. However I have run into a strange pathing issue whereby the unit pathing AI does not appear to see the gates as open and still try to run around them. You can manually force units through the gates and after that units will be able to walk through as normal.

Has anyone encountered this issue before?
 
Level 1
Joined
Jun 29, 2016
Messages
2
I have at the moment for the pathing of the open gate the open/dead gate pathing. Is this not the correct one to use?

The issue is that units can walk through the gates but for some reason the pathing AI treats them as still being closed until a unit is forced to move through it. (by ordering the unit to stutterstep through the gate)
 
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