- Joined
- Dec 2, 2016
- Messages
- 733
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Death
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Events
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Unit - A unit Dies
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Owner of (Triggering unit)) Equal to Player 1 (Red)
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(Unit-type of (Triggering unit)) Equal to Human
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Then - Actions
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Unit Group - Pick every unit in (Units in (Entire map) owned by Player 1 (Red)) and do (Actions)
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Loop - Actions
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Wait 0.00 seconds
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Unit - Replace (Picked unit) with a Scout Tower using The old unit's relative life and mana
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Else - Actions
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