Basically i use a script to Respawn Creeps in there original spot, i use it on old map and it works perfectly, but for some reason on this map, when u chose a hero u cant move the hero anymore, but disabling the trigger to respawn creeps and u can move hero
EDIT: well there no longer freezing player, but they now only respawn half the time, anyone know a fix
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SetUpCR
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Events
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Time - Elapsed game time is 0.01 seconds
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Conditions
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Actions
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Set VariableSet Respawn_Time = 30.00
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Unit Group - Pick every unit in (Units owned by Neutral Hostile.) and do (Actions)
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Loop - Actions
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Set VariableSet Temp_Interger = (Temp_Interger + 1)
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Unit - Set the custom value of (Picked unit) to Temp_Interger
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Set VariableSet Creep_Point[Temp_Interger] = (Position of (Picked unit))
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RespawnCRCS
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Events
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Unit - A unit Dies
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Conditions
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(Owner of (Triggering unit)) Equal to Neutral Hostile
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(Custom value of (Triggering unit)) Greater than 0
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Actions
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Custom script: local integer i = GetUnitTypeId(GetTriggerUnit())
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Custom script: local integer ii = GetUnitUserData(GetTriggerUnit())
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Wait Respawn_Time seconds
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Custom script: call SetUnitUserData(CreateUnit(Player(12),i,GetLocationX(udg_Creep_Point[ii]),GetLocationY(udg_Creep_Point[ii]),270),ii)
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ReAddCR
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Events
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Unit - A unit enters (Playable map area)
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Conditions
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(Owner of (Triggering unit)) Equal to Neutral Hostile
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Actions
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Set VariableSet Temp_Interger = (Temp_Interger + 1)
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Unit - Set the custom value of (Triggering unit) to Temp_Interger
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Set VariableSet Creep_Point[Temp_Interger] = (Position of (Triggering unit))
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EDIT: well there no longer freezing player, but they now only respawn half the time, anyone know a fix
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