- Joined
- Mar 29, 2009
- Messages
- 139
Hi, i'm making a map there you start building a base upon some cliffs. Then after you build a barricade at the way up to the cliff, bears will come and attack you. The problem is, when the bears attack the base, i need to use an issue order. This is the one i tried:
But it only works when the random unit they attack is the building that you use as barricade, or a unit that is outside the base. If the random unit that they attack were a tower inside the base or something else, they just end up running on the sides because that is most nearby when the way up is blocked by barricade. If someone knows a trigger that makes them run directly to the building that blocks the way up, please reply.
In short, There is a map kodo tag, i want the units in my map to do the same as in that map.
I GIVE REP+ TO THE ONE THAT GIVES ME THE ANSWER
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Walk 1
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Events
- Unit - A unit enters Walk 1 <gen>
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Conditions
- (Owner of (Entering unit)) Equal to Player 12 (Brown)
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Actions
- Unit - Order (Entering unit) to Attack (Random unit from (Units owned by Player 1 (Red)))
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Events
In short, There is a map kodo tag, i want the units in my map to do the same as in that map.
I GIVE REP+ TO THE ONE THAT GIVES ME THE ANSWER
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