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Island Wars [Strategy]

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Level 6
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May 27, 2007
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I created a new topic for this game because I have decided to make both a protected, and unproteced version. Unprotected version does not have the main units, no imports, no terrain, ect.
Expected Map Size: 1.2mb - 1.4mb (likely less)
Map Style: Strategy


Battle Rifles
Long battle range, high firepower, makes unit move slower, less ammo, slight movement decrease.

Foster (Battle Rifle)
The most common battle rifle used by West Elmia troops. It’s effective range forces it’s enemies to avoid long range standoffs. Because of this, the enemy will often resorting to close range firefights, the biggest weakness of the Foster Battle Rifle.
Full Automatic
Clip Size: 15
Damage: Unknown For Current Date Of 5-21-07 Expected High Damage.


Hooligan (Battle Rifle)
When the Rolter began looking for a new Battle Rifle for their troops, they turned to the Hooligan to produce the qualities they were looking for. The Hooligan lived up to these expectations, and even surpassed them. While faster firing than the Foster Battle Rifle, it’s slightly more inaccurate, even with the Foster Battle Rifle being more than 15 years older than the Hooligan Battle Rifle.
The Hooligan Battle Rifle is the current Battle Rifle for the Rolter troops, creating a heavy stream of accurate bullets at almost any range, the Hooligan defines what Battle Rifles should be, and should do.
Full Automatic
Clip Size: 20
Damage: Unknown For Current Date Of 5-22-07


Assault Rifles
Medium battle range, medium fire power, no movement decrease/turn rate. Fires weaker but more shots.

Kloeze (Assault Rifle)
The Kloeze Assault Rifle is a rare sight on the battlefield. It’s manufacturer, Gling, went out of business shortly after the first manufacturing of this weapon due to continues assassinations of its company owners for supplying Rolter with rifles during the Rolter Border Standoff, 18 years before the official war exploded.
Gling was experienced in manufacturing rifles, often producing some of the most lethal weapons. The Kloeze Assault Rifle is no different, even being dated more than 40 years old, it’s still a serious adversary on the battlefield.
Full Automatic
Clip Size: 25
Damage: Unknown For Current Date Of 5-21-07 Expected Low-Medium Damage.


Yezela (Assault Rifle)
Named after one of the Mogan country gods, the Yezela symbolizes the power of the East Elmia troops. Its short but fast burst fire makes attacking or defending tight corridors to medium battle ranges deadly to almost all it’s opponents.
Burst Fire [6]
Clip Size: 30
Damage: Unknown For Current Date Of 5-21-07 Low-Medium Damage.


Leonidus (Assault Rifle)
A commonly distributed Assault Rifle for tight corners, the Leonidus Assault Rifle is an incredibly inaccurate weapon, though it’s high rate of fire and immense firepower make up for it. Used for city patrols and close range surprise attacks, the Leonidus Assault Rifle has many flaws and is banned in many modern militaries because of the fact it is so inaccurate, but when you are a few feet away from your opponent, all the speed and firepower can make a difference.
Used often by special forces when invading a city, or an enemy base, the Leonidus Assault Rifle can turn tides of battles if used at the right time, and place.
Full Automatic
Clip Size: 20
Damage: Unknown For Current Date Of 5-22-07



Carbines
low battle range, light fire power, slight increase to speed, fires faster/weaker than assault rifles.

Lilziani (Carbine)
A well known carbine, the Lilziani was the first major breakthrough in carbine technologies from the past 70 years. While lacking high firepower, it makes up for it’s high rate of fire and low to medium range. It was the most popular carbine created by Gling, selling hundreds of thousands only a few years after it’s appearance in the East Elmia invasion led by West Elmia.
Full Automatic
Clip Size: 30 (Each ‘bullet’ actually fires 2 bullets at the same time, making the actual clip size 60)
Damage: Unknown For Current Date Of 5-22-07


Kraigen (Carbine)
The Kraigen is occasionally dubbed ‘Poor man’s rifle’ because of it’s incredibly small cost. While designed as an extremely fast firing Assault Rifle, it’s low accuracy and firepower forces the Kraigen to be more Carbine than Assault Rifle.
It was introduced in the same year when the war it was designed for, the Lower Carkline Operations, ended unexpectedly with a peace treaty. Because of this, the Kraigen saw no real combat, and the militaries it was designed for had no use for it, resulting in the manufacturing company creating the Kraigen Carbines to become bankrupt, greatly limiting the numbers of the Kraigen Carbine, a carbine only recently getting high praises for it’s low cost.
Burst Fire [5]
Clip Size: 20 (Each ‘bullet’ actually fires 2 bullets at the same time, making the actual clip size 40)
Damage: Unknown For Current Date Of 5-22-07


Machine Guns
Fires in 2 positions
Stand -
very low battle range, medium fire power, great decrease in speed/turn speed, high rate of attack fire, large ammo boxes, long reload times.
Prone -Medium-Long range, medium firepower, very low turn speed, high rate of attack fire, large ammo boxes, long reload times.

Blileza (Machine Gun)

Designed for the Carkline Standoff for the Rolter, but the design was never finished before the standoff moved to the lower lands. It’s the most modern mobile machine gun that any military has to offer, firing vast amounts of accurate bullets no other machine gun can compete with at long ranges.
It’s design is made almost entirely for long range standoff battles, most weapons can easily defeat it at short to medium ranges. It’s long barrel requires a long setup time and slow turn speeds, along with immense strain on the bearer’s muscles because of it’s weight.
Full Automatic
Clip Size: 50 (each individual clip size actually fires 2-3 rounds, making the actual clip size 100-150)
Damage: Unknown For Current Date Of 5-21-07 Medium Damage Expected


Jouster (Machine Gun)
The weapon of choice for both West and East Elmia support troops, the Jouster adds suppressive firepower to medium ranges, while almost ripping apart it’s foes at close range. It fires both slower and more inaccurate than the Blileza Machine Gun, but the Jouster fires deadlier shots, making the Jouster more of a defensive weapon. It’s shorter barrel and lighter stock makes it easier to carry than original mobile Machine Gun designs, allowing the soldier using the Jouster to move faster, and defend more places easier.
Full Automatic
Clip Size: 40 (Each ‘bullet’ actually fires 1-2 bullets at the same time, making the actual clip size 80)
Damage: Unknown For Current Date Of 5-22-07


Long Range Rifles
Fires in 1 position. Must be prone.
Stand
-No attack, slow turn speed and reduced speed.
Prone -Slight increase in total range, very accurate. Does not appear on mini-map to enemies when prone. High damage.

Peqerior (Sniper Rifle)
The actual need for a sniper rifle was by the East Elmia Military during the East Elmia Invasion by the West Elmia troops. The West Elmia troops where experienced in close range combat, and often could not deal with constant sniper attacks coming often from every direction. The Peqerior is credited with more kills than any assault rifle used by East Elmia troops during the East Elmia Invasion, making the weapon remarkable when there was only 1 sniper for every 10 infantry soldiers.
The need for sniper rifles has dwindled in the past years, and the few remaining Peqeriors are often difficult, and costly to come buy. East Elmia sold many of it’s high quality weapons to pay back depts‘, but these rifles still provide an immensely capable asset to any military.
Single Shot
Clip Size: 4
Damage: Unknown For Current Date Of 5-22-07

Ammo Pack Sizes

Ammo Pouch (20 ammo)
A portable ammo pack that holds several quick battle’s worth of ammo.

Ammo Bag (40 ammo)

A slightly larger ammo pack, holding nearly twice than the Ammo Pouch.

Light Ammo Box (90 ammo, able to distribute)
A light ammo container, holding a large amount of ammo. Designed for supplying soldiers on the battlefield, this gives the soldier who owns the container to supply nearby soldiers with ammo.

Heavy Ammo Container (150 ammo, able to distribute)

A much larger ammo box, specially prepared for squadrons and intense firefights. Though it’s heavy weight is tedious for the soldier to carry, resulting in less turn speed and movement speed.


Armor Types


No Armor
Having no armor increases the soldier’s movement and turn speed, allowing him to surprise the enemy with increased movement. But without armor, the soldier is considerably easier to kill, though that small burst of speed can make a major difference.
No Armor is best used for special operations, where your units are not being fire at.

Poletic Medium Armor
The standard armor, Poletic armor greatly reduces the impact of bullets on the soldiers armor, though it’s weight hinders the soldier, reducing his movement speed and turn rate slightly.
Poletic Medium Armor is best used for offense tactics while units take fire from medium range.

Peltica Heavy Armor

A armor designed to greatly reduce the impact of bullets. The Peltica Heavy Armor is a major advance in armor technologies, adding incredible stopping power for it’s weight.
Though it’s still heavier than Poletic Medium Armor, giving the unit even less movement speed and turn speed.
Peltica Heavy Armor is best used in defense fighting, long range firefights, or prone firing.

Pakla Flak Vest

The Pakla Flak Vest was created for special operations close range firefights. Using high strength carbon fibers etched into the material, the Pakla Flak Vest is both light, and has incredible stopping power. While not being as strong as the Peltica Heavy Armor, it’s both lighter and stronger than Poletic Medium Armor.
Pakla Flak Vest is best used for close range firefights with the soldier actively fighting and taking fire.


Secondary Weapons/Accessory

Light Ammo Box
Adds an additional 90 ammo to the soldier, giving the soldier the power to distribute ammo to soldiers.

K-94 Grenades
Simple, lightweight, and deadly. The k-94 Grenades provide a sudden, surprise attack, often with too little time for the enemy to react to it. A high explosive bundled inside hurls small fragments of metal at high velocities when it’s activated, causing it to do large damage in a small radius.

LRAT Revision 3 (Long Range Anti Tank)
While being designed for destroying tanks, modern militaries quickly found that these same missiles could be used on structures, causing structural damage to the building.

Lozena SRM (Short Range Missile)
A heavier, slower missile than the LRAT, but providing a stronger explosion.
Zekla RPG (Rocket Propelled Grenade)

Environment Body Paint
Covers the body in a texture similar to nearby vegetation, making you more difficult to aim at, but only works when in dense vegetation.

That's the general idea, there will be more secondary weapons/accessories later on, you can add suggestions for what I should add.

The first 4 (battle rifles, assault rifles, carbines, long range rifles) are actually 1 customize group. All other groups are their own invidual areas.

Gameplay is difficult to describe. But I'll try.
There are 6 islands, each island has 2 players except 2. Of of those 2 islands, has 4 players on it. The other island doesn't have any players on it.
No players are allied, and you can't ally each other. In order to attack other players, you must destroy your first opponent (the enemy on your starting island) when you do this, you gain the power to build ships.

It's pretty basic game play, though it starts to take a turn with th features the game has.
It will have 3 major features.

Feature 1: Terrain makes a difference. If a unit heads uphill, it slows down. If it heads downhill, it speeds up. So holding a high ground can be smarter than a low ground, the enemy has a harder time attempting to rush your side because it will have reduced speed. Along with that, there is Sight Blockers placed on the top of short rides or major elevation changes.

Feature 2: Units actually have an accuracy depending on what weapon they're using. Not an evasion ability, when a unit attacks it will cause a trigger to run, depending on what weapon you're using. The trigger will than do some small equations depending on where you are, and than damage a random area close to where you shot.
If you are shooting at point blank, you will hit your enemy all the time.
If you're shooting at 1000 (world editor range) you will rarely hit your enemy. The trigger actually causes the damage, the unit does not do any of it.

Feature 3: Units are incredibly customizable. If you ever played bf2142, it's the general idea of it.
There are 5 things a unit can change around. Changing these changes the unit's armor, ammo size (mana), training, accessory, ect.
The player will have 4 units he can build.
Let's say he chooses the first unit (Let's call this unit A, it's a standard unit like a footman in wc3)
The player decides to make 1 Unit A, without any options chosen.
Unit A1 has nothing equipped.

Now the player decides to equip Unit A with an assault rifle, medium armor, small ammo pouch, and nothing else.

Unit A1 is uneffected by this, it already has it's training done and stays exactly the same.
The player now builds another Unit A.

When Unit A2 finishes building, it will have an Assault Rifle, Medium Armor, Small ammo and nothing else.
The first Unit A built (unit A1) does not have any of that.

You can do that for each unit (Unit A, Unit B, Unit C, Unit D)
each weapon is unique and fires differently, body armors slow units down but allows them to take more of a beating.
 
Last edited:
Level 6
Joined
May 27, 2007
Messages
186
Forgot to do this earlier (sorry for double post)
This post will be for pictures, and more information on the features. 2 posts is easier to modify and look for certain thing to change than 1 giant, confusing post.
 
Level 6
Joined
May 27, 2007
Messages
186
I like it. When will a playable version be up?

The systems for building and customizing units will likely be finished today, allowing players to create their own units.

Problem with that though, it likely won't have all the customize (build time and cost increase for weapons won't be there yet, likely)
Obviously balance (Can't wait to test my first game, it's going to be so unbalanced)
There'll be bugs galore
And I only have 1 island semi-half finished(Most of it is finished, just need to add environment to that island)

This sounds like it will be one of the best battlefield style games out there. GL with the project.

If you're talking about the actual Battlefield games (battlefield 2) it isn't based off of it. Though it does have several similarities.
 
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