- Joined
- Jun 29, 2013
- Messages
- 13
ok so earlier i asked a question about transporting from island to island with boats with no luck. thried everything via WE like making zeppelin into a boat etc...
i decided to try making my own jass, to order boats to transport units.
i must say im still new to jass, and programing in general, but i read alot of scripts, and did alot of tutorials blabla...
so my idea is to do every step in this transporting through command like:
1. AI makes units (first cmd)
2. Boats load them (sec)
3. Wait for attack order(third)
4. Send them to other island
5. Unload
6. Suicide units
First command about making units i have no problem making constant same units for every time i issue command, thing is i want to make waves like Grunts were first wave, then next time i issue same command to make wave 2 raiders etc.. (is that possible ? )
Second command is first to count if there are any available boats for them to transport
i declared BOATS in global as group../
Tricky part i want to do is for ai to recognize a wave is done building then load them. something like when harass_length = attack_index [unit_count]...
Other funcs i can work, but the second is most problematic for me.
If u have some time to explain is this even possible to do, and how to do it.
i decided to try making my own jass, to order boats to transport units.
i must say im still new to jass, and programing in general, but i read alot of scripts, and did alot of tutorials blabla...
so my idea is to do every step in this transporting through command like:
1. AI makes units (first cmd)
2. Boats load them (sec)
3. Wait for attack order(third)
4. Send them to other island
5. Unload
6. Suicide units
First command about making units i have no problem making constant same units for every time i issue command, thing is i want to make waves like Grunts were first wave, then next time i issue same command to make wave 2 raiders etc.. (is that possible ? )
Second command is first to count if there are any available boats for them to transport
JASS:
function count_boats takes nothing returns boolean
if ( not ( CountLivingPlayerUnitsOfTypeId(BOAT, Player(2)) >= 1 ) ) then
return false
endif
return true
endfunction
function add_units_to_group takes nothing returns nothing
call GroupAddUnitSimple( GetEnumUnit(), BOATS )
endfunction
function add_boats takes nothing returns nothing
call ForGroupBJ( GetUnitsOfTypeIdAll(BOAT), function add_units_to_group )
endfunction
i declared BOATS in global as group../
Tricky part i want to do is for ai to recognize a wave is done building then load them. something like when harass_length = attack_index [unit_count]...
Other funcs i can work, but the second is most problematic for me.
If u have some time to explain is this even possible to do, and how to do it.