- Joined
- Nov 13, 2006
- Messages
- 243
Island Survival Release 2 (01/10/2016)
(Title subjected to change in the future)
Island Survival is a basic survival RPG where you begin by gathering resources in order to survive. However, the more you advance the more you discover that the island you are on is not what you have expected it to be. Although you find standard wildlife, you also find that the island is inhabited by more "civilized" denizens like trolls, murlocs and undead(!).
By conquering the foes that dare to challenge you, you find that they drop scrolls covered in mysterious runes which you can easily read, despite never seeing the language before. Reading them out loud, you start to feel a strange energy filling your body and ancient knowledge filling your mind. Concentrating on that ancient knowledge, you notice that you can cast different spells and use battle techniques that you never knew before.
The second release is just so that i can get some feedback on the gameplay and system changes that were made.
Also some ability feedback would be great! (just as a heads up, abilities are not at all balanced so the numbers will change for sure)
(Title subjected to change in the future)
You find yourself stranded on the shores of a mysterious island. You have just gotten used to the idea that you will be here for a while but a strange feeling doesn't let you to clear your mind. Its like the trees are pulsing with energy, even the rocks make your hair stand on the back of your neck.
Its best you get moving and get a fire started before you start exploring...
Its best you get moving and get a fire started before you start exploring...
Island Survival is a basic survival RPG where you begin by gathering resources in order to survive. However, the more you advance the more you discover that the island you are on is not what you have expected it to be. Although you find standard wildlife, you also find that the island is inhabited by more "civilized" denizens like trolls, murlocs and undead(!).
By conquering the foes that dare to challenge you, you find that they drop scrolls covered in mysterious runes which you can easily read, despite never seeing the language before. Reading them out loud, you start to feel a strange energy filling your body and ancient knowledge filling your mind. Concentrating on that ancient knowledge, you notice that you can cast different spells and use battle techniques that you never knew before.
RELEASE 01/10/2016 CHANGELOG:
- GAMEPLAY
- Added a revival system
- Added stacking to crafting items
- Unarmored units take full damage from ALL damage types
- Armors do not grant armor they just reduce incoming damage by a fixed amount
- Modified the crafting system a bit
- ABILITIES
- Added the fishing ability (you can catch 4 types of fish) - Only works propperly on starting island
- Added new spells that you can learn (11 total spells added - scrolls can be taken from the troll area)
- New crafting abilities
- New cooking abilities
- WILDLIFE
- Added 2 more wildlife: Wild Pig, Wild Boar
- Added a rare spawn: Ancient Ancestor
- Added 2 neutral spawns: Frog, Lizard
- Added a Murloc camp on the east island (does nothing but attack you for now)
- Added Necromancer's Hideout (does nothing but attack you for now)
- Terrain
- Various tweaks and experiments (will change)
- Changed tree models
- ITEMS
- Added 2 new armors: Medium Leather Armor, Tree Bark Armor
- Added 3 new weapons: Torch, Fishing Rod, Stone Knife
- Added meat types: Stag Meat, Pig Meat, Boar Meat, Bear Meat
- Added fish types: Trout, Pike, Salmon, Carp
- Added 3 eatable vegetables: Wild Red Apple, Wild Carrot, Wild Spinach
- Added the cooked equivalents for fish and meats
- Added 2 metal types: Copper, Iron (can be gathered from veins - unused for crafting)
The second release is just so that i can get some feedback on the gameplay and system changes that were made.
Also some ability feedback would be great! (just as a heads up, abilities are not at all balanced so the numbers will change for sure)
Attachments
Last edited: