Good day to you,
I am looking for general advise from experienced terrainers on converting WoW locations into War3 terrain. I know some maps have terrain that is loosely based on WoW (Azeroth Wars, LTA/LTF/KTA being a shining example of good terraining in my book). What I need to do is to have the resulting terrain abide more to War3 mechanics rules (creep camps, mines, impassable slabs of lumber, naval, etc) and also be bigger in scale than WoW, meaning it's not like I have to do 1-for-1 representation.
To be more precise, I will be converting exactly this:
Minus Alterac (maybe just a bit of a shore area with some lumber, creeps and a mine or two). Maybe minus The Sepulcher and Bulwark as well.
Plus Undercity (with sewers entrance) and inside of Lordaeron Palace being "off-map" locations available via "teleports".
I feel I am totally in over my head
I know how to do object manager and scripting and with the stuff available on the HIVE, I am confident I can do ALL of it myself. But all of it will be ruined if terrain is mediocre and I haven't ever done terrain.
So, my questions are:
1) If I do ALL of scripting, imports, object manager stuff, etc, etc that can be possibly done before terraining, what are the chances I can actually get someone with terraining skills to participate on the project? Does that even ever happen with noname folks like me?
2) If that is possible, what is maybe a terraining minimum I need to provide to said person? Like general outlines of mountains/water/roads/walls/mines, etc? Will that improve my chances? Or maybe I shouldn't do any of that at all to not mess with that other person's intentions?
3) If that is not possible, can you give some general advise? I am starting with object editor today, as for terrain I am currently reading through terraining guides and etc. Like, is there maybe some particular terraining challenge you can see right now that I, as a newbie, totally don't realise is there?
Thank you!
I am looking for general advise from experienced terrainers on converting WoW locations into War3 terrain. I know some maps have terrain that is loosely based on WoW (Azeroth Wars, LTA/LTF/KTA being a shining example of good terraining in my book). What I need to do is to have the resulting terrain abide more to War3 mechanics rules (creep camps, mines, impassable slabs of lumber, naval, etc) and also be bigger in scale than WoW, meaning it's not like I have to do 1-for-1 representation.
To be more precise, I will be converting exactly this:

Minus Alterac (maybe just a bit of a shore area with some lumber, creeps and a mine or two). Maybe minus The Sepulcher and Bulwark as well.
Plus Undercity (with sewers entrance) and inside of Lordaeron Palace being "off-map" locations available via "teleports".
I feel I am totally in over my head
I know how to do object manager and scripting and with the stuff available on the HIVE, I am confident I can do ALL of it myself. But all of it will be ruined if terrain is mediocre and I haven't ever done terrain.
So, my questions are:
1) If I do ALL of scripting, imports, object manager stuff, etc, etc that can be possibly done before terraining, what are the chances I can actually get someone with terraining skills to participate on the project? Does that even ever happen with noname folks like me?
2) If that is possible, what is maybe a terraining minimum I need to provide to said person? Like general outlines of mountains/water/roads/walls/mines, etc? Will that improve my chances? Or maybe I shouldn't do any of that at all to not mess with that other person's intentions?
3) If that is not possible, can you give some general advise? I am starting with object editor today, as for terrain I am currently reading through terraining guides and etc. Like, is there maybe some particular terraining challenge you can see right now that I, as a newbie, totally don't realise is there?
"Battle for Lordaeron" is a 3v3 custom map recreating a WoW scenario of the same name, but with a twist - instead of just copying how battle went in BFA, I would like to mess with lore and lay of the land to give players more options in both attack and defence of the city. I am heavily inspired by Lordaeron: The Foremath.
Six playable factions: Stormwind, Ironforge, Black Moon, Orgrimmar, Darkspear, Forsaken.
Three routes into the city: Front Gate, Sewers, Lake Lordamere.
Special events: SI:7 Infiltration, Release of Plague, Sewers Breach, etc.
Win conditions: Sylvanas or Anduin defeated.
Creeps: Scarlet Crusaders, Scourge Remnants, Infested Wildlife.
Lore: reddit thread link, also just picked up Tides of Darkness by Aaron Rosenberg as I've been hinted it contains a Lordaeron siege scene.
Otherwise, balance and gameplay trying to stay close to vanilla Warcraft 3 with minor changes like smaller unit "hitboxes" and QWER hotkeys.
Six playable factions: Stormwind, Ironforge, Black Moon, Orgrimmar, Darkspear, Forsaken.
Three routes into the city: Front Gate, Sewers, Lake Lordamere.
Special events: SI:7 Infiltration, Release of Plague, Sewers Breach, etc.
Win conditions: Sylvanas or Anduin defeated.
Creeps: Scarlet Crusaders, Scourge Remnants, Infested Wildlife.
Lore: reddit thread link, also just picked up Tides of Darkness by Aaron Rosenberg as I've been hinted it contains a Lordaeron siege scene.
Otherwise, balance and gameplay trying to stay close to vanilla Warcraft 3 with minor changes like smaller unit "hitboxes" and QWER hotkeys.
Thank you!