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is this model corrupt?

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Apr 13, 2008
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How strange, I dont think ive ever run into this glitch before. I dont know if its only for 1.07 or both 1.07 and 1.05, but basically when you save the model in mdx (mdl doesnt have the problem), Magos automatically sets all the geoset animations' "Alpha" integers to '0' essentially making them invisible. If you try to manually set the integers to '1' and resave the model in mdx format, magos resets it AGAIN back to '0'

So to fix this problem, simply check the box that says 'Animated' under where it says 'Alpha' and click on the button that says 'Alpha' underneath that. Then type in "0: 1" for all of the geoset animations and save your model. They will all be visible again in magos and ingame and you can save and reload it as many times as you want.
 
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