Just want to ask if this idea is interesting or not.. just for my friend.. you can comment yes or no and it will be good if you add more details on your yes/no..
GAMEPLAY
The idea is a Single-Player map with killing monsters theme. The player can go to different places to slay monsters and obtain items from the monsters.
The place will have different types of killing monster mechanics like
Unlimited Killing
The player can decide when to leave the place and stop killing
Timed Killing
The player will be given time to kill monster that will spawn.
Clear Killing
The player must kill all the monster in that place to leave.
Boss Killing
The player can kill the boss if he want to leave the place.
RANDOMIZATION
Everytime the player decide to go to a place to kill the monsters, the monsters will gain random abilities and stats and also drop random items.
DIFFICULTY
The places where player can kill monster will have a difficulty so the impossible difficulty will contain more monster than hard difficulty.
HEROES
Control 5 Heroes (of course you can have 1 or 2 or 3 if your not really good at controlling 5)
Sell/Preserve one of your heroes for another slot of the hero you want to buy.
Upgrade Hero. Once one of your hero reach the maximum level you can upgrade it to a new improved version
ITEMS
You can obtain items by killing monster.
There are also legendary items you can create using the required items which can be obtained by killing monster.
TERRAIN
The terrain of the place will be different like from an icy dungeon, fiery dungeon, invaded castle, corrupted forest, plaqued villages but will mostly revolve around the theme "invaded by the hell and darkness".
END GAME
- It has no end game because every version will add a new content that the player can play with.
- The player must gain as much progress as he can on the current version so in the next version he can do the content fastly and easily
- You can only finish all the game content if i won't add a new version anymore.
SAVE PROGRESS
- The player can save his progress so he can continue it on the new version. Warcraft Save/Load will not be used. It will use the CodeGen save/load
PLAYER'S PURPOSE IN PLAYING THE MAP
- To design epic combinations of heroes
- To slain different monsters and test their abilities and skills
- To discover new places
- To create epic items
- To win every places on impossible mode
BUT WHAT IF THIS ISN'T IDEA ANYMORE?.. and the basic system like the hero system and the dungeon types are done?.. oh..
GAMEPLAY
The idea is a Single-Player map with killing monsters theme. The player can go to different places to slay monsters and obtain items from the monsters.
The place will have different types of killing monster mechanics like
Unlimited Killing
The player can decide when to leave the place and stop killing
Timed Killing
The player will be given time to kill monster that will spawn.
Clear Killing
The player must kill all the monster in that place to leave.
Boss Killing
The player can kill the boss if he want to leave the place.
RANDOMIZATION
Everytime the player decide to go to a place to kill the monsters, the monsters will gain random abilities and stats and also drop random items.
DIFFICULTY
The places where player can kill monster will have a difficulty so the impossible difficulty will contain more monster than hard difficulty.
HEROES
Control 5 Heroes (of course you can have 1 or 2 or 3 if your not really good at controlling 5)
Sell/Preserve one of your heroes for another slot of the hero you want to buy.
Upgrade Hero. Once one of your hero reach the maximum level you can upgrade it to a new improved version
ITEMS
You can obtain items by killing monster.
There are also legendary items you can create using the required items which can be obtained by killing monster.
TERRAIN
The terrain of the place will be different like from an icy dungeon, fiery dungeon, invaded castle, corrupted forest, plaqued villages but will mostly revolve around the theme "invaded by the hell and darkness".
END GAME
- It has no end game because every version will add a new content that the player can play with.
- The player must gain as much progress as he can on the current version so in the next version he can do the content fastly and easily
- You can only finish all the game content if i won't add a new version anymore.
SAVE PROGRESS
- The player can save his progress so he can continue it on the new version. Warcraft Save/Load will not be used. It will use the CodeGen save/load
PLAYER'S PURPOSE IN PLAYING THE MAP
- To design epic combinations of heroes
- To slain different monsters and test their abilities and skills
- To discover new places
- To create epic items
- To win every places on impossible mode
BUT WHAT IF THIS ISN'T IDEA ANYMORE?.. and the basic system like the hero system and the dungeon types are done?.. oh..
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