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Is there some undocumented change to Banish spell of BloodMage?

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May 2, 2011
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Hello,


when editing Map Options (Map data set) to choose the patch, there are 2 choices
1-) default (based on melee status);
while having this option, flame strike and storm bolt both have amplified damage (storm bolt becomes 166 nuke at lvl 1)

2-)Latest Patch (1.26 for my WCIII);
while having this option, both storm bolt and flame strike will do there set damage without amplification (storm bolt exactly does 100 dmg)

any idea?

Edit: the priest heal on the other hand gives bonus HP (41 instead of 25) for both versions.

Edit: ok so, in GamePlayConstants, in patch 1.26 it was set to
Gameplay; Ethereal Bonus: False (was true in 1.24)

so when I change this back, its back as the old one.


so, what do you think? do you like the older banish or the newer one? :)
 
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