- Joined
- Jun 25, 2008
- Messages
- 2,308
Can someone do an invisible impale model? so to make a simple way to lift an unit in the air without so many triggers on the way. If the model is light on kb better. TY, I think it can be useful to many.
Simple edit in magos - I just set the material alpha to 0.
Attached removes the blood splat etc. The rest of the effects you can remove on the spell itself.
As for the different heights, that's something you could play around with yourself:
1. Get magos war 3 model editor
2. Open the model
3. Window -> Node Manager
4. Right click "Bone dummy move" and select edit node
5. Click Translation
6. Play with the numbers
That's the thing, it's not "Impale" the ability, per se. It's the SFX behind it, the "model" that is actually just an attachment point in motion.
Actually, I've thought about doing this for other "abilities" like this; take Cyclone for instance (Druid of the Claw spell); it grabs a unit & spins them in the air. Simply move the vertices of the attachment point down to the ground & you have a whirlpool! At least, I think it should work.