- Joined
- Apr 6, 2010
- Messages
- 3,218
Is there a way to have an effect added to a unit in such a way that if the unit is invisible, the effect remains visible but not "part" of the unit?
Specifically, a treant with Shadowmeld that looks like a regular destructible tree when not moving, but holding the mouse over the tree doodad doesn't reveal it as hostile and doesn't display a healthbar unless a detector is nearby.
I've tried using orb-abilities and triggered attachments, but in both cases they're visible and invisible at the same time as the unit.
If it can't be done in the map editor, can it be done by editing the model?
Specifically, a treant with Shadowmeld that looks like a regular destructible tree when not moving, but holding the mouse over the tree doodad doesn't reveal it as hostile and doesn't display a healthbar unless a detector is nearby.
I've tried using orb-abilities and triggered attachments, but in both cases they're visible and invisible at the same time as the unit.
If it can't be done in the map editor, can it be done by editing the model?