• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

Inventory System help!

Status
Not open for further replies.
Level 11
Joined
Jul 5, 2010
Messages
779
Can someone help me make an inventory like this:

2ahe4h0.jpg


Explanation:

1.Where looted items stays.
2.Head,Shoulders,Rings - where you place them to give you stamina,intelect etc...
3.there stays text example: Level 20 Ranger
4.Text:
Attack damage:
Critical Chance:
Armor:
Attack Speed:
5.Preview of your character.

Or maybe you can tell me where can i make this inventory can it be done in Data editor?
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,202
There are various data types to make inventories.
1. Units
2. Items
3. Item Classes
4. Item Containers

1. The actual items themselves are a type unit declared in the unit data.
2. These are used to define what an item declared in 1 should do.
3. These define types of items. Its nothing more than a name but can be used to group items under a common name.
4. These define the actual inventory for a unit. Here you specify the layout of the inventory and what each slot can do. You can for example make a WC3 2*3 inventory but make the top left a shield and top right a sword item (so no other items can be placed there).

Some of what you want is doable with the data editor. Other parts might need some Galaxy script running in parallel to add the extra functionality.
 
Status
Not open for further replies.
Top