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Kongousouha

Events


A unit Starts the effect of an ability

Conditions


(Ability being cast) Equal to [E] Kongousouha

Actions


Sound - Play kONGOSUHA <gen>


Set caster = (Triggering unit)


Set casterpoint = (Posistion of Caster)


Unit - Pause caster


Animation - Play caster's stand animation


Wait 1.00 seconds


Special Effect - Create a special effect attach to the weapon of a caster using Abilities\Weapons\ZigguratFrostMissile\ZiguratFrostMissile.mdl



Animation - Play caster's attack slam animation



Unit - Create 1 CloudDummy for (Owner of caster) at casterpoint facing Default building facing degrees



Set dummy[0] = (Last created unit)



Set angle = (Facing of Caster)



Set casterpointoffset = (casterpoint offset by 100.00 towards angle degrees



Set timer = 0.00



Set damage = 150.00



Set areaeffect = 0



Special Effect - Destroy (Last created special effect)



Comment - _



Comment - _



Trigger - Turn on Kongousouha Loop <gen>
Kongousouha Loop

Events


Time - Every 0.05 seconds of game time

Conditions

Actions


Set timer = (timer + 0.05)


if (All Conditions are True)Then do (Then Actions) else do (Else Actions)



if - Conditions




timer Equal to 1.00



Then - Actions




Special Effect - Create a special effect attached to the weapon of caster using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl




Unit - Remove dummys[0] from the game




Unit - Unpause caster




Animation - Reset caster's animation



Else - Actions


if (All Conditions are True)Then do (Then Actions) else do (Else Actions)



if - Conditions




timer Greater than or equal to 1.00



Then - Actions




Special Effect - Destroy (Last created special effect)




Comment - creating area effect




Set areaeffect = (areaeffect + 1)




if (All Conditions are True)Then do (Then Actions) else do (Else Actions)




if - Conditions





areaeffect Equal to 3



Then - Actions




Unit - Create 1 AreaDummy for (Owner of caster) at casterpointoffset angle degrees




Unit - Create 1 BacklashWaveDummy for (Owner of caster) at casterpointoffset
angle degrees

Set dummys[2] = (Last created unit)

Unit - Add a 0.50 second Generic expiration timer to dummy[2]

Set areaeffect = 0

Else - Actions

Comment - creating area effect

if (All Conditions are True)Then do (Then Actions) else do (Else Actions)


if - Conditions



timer Greater than or equal to 0.00



timer less than or equal to 8.00


Then - Actions



Set randomangle = (Random real number between -90.00 and 90.00) Set creationpoint = (casterpoint offset by 150.00 towards (angle + randomangle) degrees)



Set distancepoint = (creationpoint offset by 1400.00 towards angle degrees)



Unit - Create 1 MissileDUmmy for (Owner of caster) at creationpoint facing angle degrees



Set dummys[3] to movement group



Unit Group - Pick every unit in movementgroup and do (Actions)




Loop - Actions





Set dummypoints[1] = (Posistion of (Pick unit))





if (All Conditions are True)Then do (Then Actions) else do (Else Actions)






if - Conditions







(Distance between dummypoints[1] and distancepoint)Greater than or equal to 200.00






Then - Actions







Set dummypoints[2] = (dummypoints[1] offset by 100.00 towards (Facing of (Picked unit)) degrees)







Unit - Move (Picked unit) instantly to dummypoints[2]







Loop - Actions








Unit - Cause caster to damage (Picked unit) dealing damage damage of attack type Spells and damage type Normal







Special Effect - Create a special effect attached to the chest of (Picked unit) using objects\Spawnmodels\Human\HumanBlood\HumanBloodKnight.mdl







Special Effect - Destroy (Last created special effect)







Custom script: call RemoveLocation (udg_dummypoints[2])






Else - Actions







Unit - Remove (Picked unit) from the game







Custom script: call RemoveLocation (udg_dummypoints[1])







Custom script: call RemoveLocation (udg_dummypoints[2])




Custom script: call RemoveLocation (udg_dummpoints[1])


Else - Actions



Unit Group - Pick every unit in movementgroup and do (Actions)




Loop - Actions





Unit - Remove (Picked unit) from the game



Custom script: call RemoveLocation (udg_dummypoints[1])



Custom script: call RemoveLocation (udg_dummypoints[2])



Custom script: call RemoveLocation (udg_creationpoint)



Custom script: call RemoveLocation (udg_distancepoint)



Trigger - Turn off (This trigger)


Else - Actions
your trigger
Welcome to Hiveworkshop man ^^!
I hope you try your best.
But at first, I think you should read Spells post rules.
You should post trigger inside tag.
your trigger
Trigger

If


Map initialization

then

Actions
Grey Knight said:I was Only Watch Tutorial for this Spell
Grey Knight said:I get that inuyasha model in hive I only retexture to look like Inuyasha
HERE
Put a trigger post please, If you dont know, ok click your trigger, at the very top will see the title of your trigger,then right click and select copy as a text, then paste it.
HERE
Note: give credit to the owner of model
why there still no trigger post? please post it![]()
I post the Trigger Kongousouha did you see it or not
Dont use highlight colored text xD
