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Interior Black Temple - Outland Cm

I'm currently working on something that I consider promising, but I have genuine doubts about how it might look to others, especially the interiors. I'll be posting several screenshots of the map here, and I'd appreciate any feedback, suggestions for improvement, or general thoughts if possible.
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I think it's important to show these in the perspective of the player's/gameplay's view since that's how they will be seen. That's also the perspective you want to work with for the best readability.
I agree with you on that, but I always find myself wondering whether the level is good because of the quantity or the quality. For example, to me the screenshots look good, but that's very subjective.

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Another example of what I mean is how extensive enemy units need to be. In general, it's cool to give them unique mechanics and abilities, but sometimes having too many things going on can feel excessive. It really depends on the player, and I'd like to find the perfect balance for this project.
 
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For me, I think the best option was to literally split the Black Temple the way I believe the original mission should have been designed: separating the upper section of the temple from the underground section.

Honestly, I'm still not sure if these Draenei structures with the slightly darkened textures are the best choice for the temple's architecture. I think they work, after all, the Black Temple is originally a Draenei structure. xd
 
I think there’s too much black, and it looks a bit monotonous. Maybe you can add more colors. You could also add some light effects or particles in the cracks of the stones. There’s too much fog, and it would feel uncomfortable inside the game.

This is the Black Temple I created. It might serve as a reference for you.
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I think there’s too much black, and it looks a bit monotonous. Maybe you can add more colors. You could also add some light effects or particles in the cracks of the stones. There’s too much fog, and it would feel uncomfortable inside the game.

This is the Black Temple I created. It might serve as a reference for you.
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Your Black Temple is incredible! I agree with you about the colors. I spent a lot of time tweaking the lighting to make mine feel more vibrant. I also tried to avoid using cliffs to build my temple, which made things a bit more difficult. As I mentioned before, I used Draenei structures to build almost the entire temple.

Your Black Temple makes much better use of different wall variations, which is honestly a very professional touch. Since mine is for a campaign, I decided to split it into two sections: the underground area and the actual Black Temple.

I'll leave some screenshots of my temple as well, although in my opinion yours is still the better one. xD


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Would a gameplay economy built entirely around a mobile Town Hall and Eco Domes scattered across the map be too ambitious? I'm trying to implement this idea.

The Infernal Juggernaut serves as the Town Hall and can siphon gold from enemy Gold Mines until they're depleted, harvesting 100 gold per second.

Eco Domes are scattered across the map. Each starts with 2,000 health, and their health scales with the number of nearby trees. As you harvest those trees, the Eco Dome gradually weakens. Eventually, if too many trees are cut down, the dome collapses and all of the remaining trees connected to it disappear as well.

Here are some screenshots to better illustrate the concept

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